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This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
BASIC (Computer program language) --- Computer programming. --- History. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Beginner's All-Purpose Symbolic Instruction Code (Computer program language) --- Programming --- Coding theory --- Programming languages (Electronic computers) --- Programming and scripting languages: general --- Media studies
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Aliens --- Refoulement --- Etrangers --- Expulsion des étrangers --- Droit --- Expulsion des étrangers --- Noncitizens --- DROIT INTERNATIONAL PRIVE --- REFUGIES --- DROIT D'ASILE --- EXPULSION --- ELOIGNEMENT DU TERRITOIRE --- RETENTION ADMINISTRATIVE --- CONDITIONS DES ETRANGERS
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BOT General Botany --- biogeography --- biophilosophy --- ecology
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Freedom of religion --- Liberty --- Secularism --- European Union countries --- Politics and government --- Religion --- Liberté religieuse --- 342.7 EU --- 342.7 EUR --- Grondwettelijke rechten en vrijheden. Fundamentele rechten--EU --- 342.7 EU Grondwettelijke rechten en vrijheden. Fundamentele rechten--EU --- 342.4 EUR --- 342.4 EU --- Ethics --- Irreligion --- Utilitarianism --- Atheism --- Postsecularism --- Secularization (Theology) --- Freedom of worship --- Intolerance --- Liberty of religion --- Religious freedom --- Religious liberty --- Separation of church and state --- Freedom of expression --- 342.4 EU Grondwet--EU --- Grondwet--EU --- Law and legislation --- EU countries --- Euroland --- Europe --- Civil rights --- Political rights --- Liberté religieuse --- Droits de l'homme --- Droits politiques --- Congresses --- Religious aspects --- Congrès --- Aspect religieux --- Liberty - Congresses --- Freedom of religion - European Union countries - Congresses --- Secularism - European Union countries - Congresses --- European Union countries - Politics and government - Congresses --- European Union countries - Religion - Congresses
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82:62 --- Interactive multimedia --- Digital media --- #SBIB:309H240 --- #SBIB:043.AANKOOP --- Electronic media --- New media (Digital media) --- Hypermedia systems --- Interactive media --- 82:62 Literatuur en technologie --- Literatuur en technologie --- Andere media (theater, plastische kunsten, strips, affiches, speelautomaten...) --- Mass media --- Digital communications --- Online journalism --- Computer software --- Digital media. --- Interactive multimedia.
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How the future has been imagined and made, through the work of writers, artists, inventors, and designers. The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he considers essential knowledge about the future, as seen in the work of writers, artists, inventors, and designers (mainly in Western culture) who developed and described the core components of the futures they envisioned. Montfort's approach is not that of futurology or scenario planning; instead, he reports on the work of making the future - the thinkers who devoted themselves to writing pages in the unwritten book. Douglas Engelbart, Alan Kay, and Ted Nelson didn't predict the future of computing, for instance. They were three of the people who made it. Montfort focuses on how the development of technologies - with an emphasis on digital technologies - has been bound up with ideas about the future. Readers learn about kitchens of the future and the vision behind them; literary utopias, from Plato's Republic to Edward Bellamy's Looking Backward and Charlotte Perkins Gilman's Herland; the Futurama exhibit at the 1939 New York World's Fair; and what led up to Tim Berners-Lee's invention of the World Wide Web. Montfort describes the notebook computer as a human-centered alterative to the idea of the computer as a room-sized “giant brain”; speculative practice in design and science fiction; and, throughout, the best ways to imagine and build the future.
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L'ouvrage "On the job training", que j'ai publié, tente par une histoire orale de décrire la confusion de la guerre vue par de jeunes soldats dans leur premier engagement. La Bataille du Carrefour Parker, ainsi que nous l'avons appelée, fut un petit engagement d'une grande importance. Je n'ai pas essayé de présenter une image complète de la bataille ni de l'entièreté de l'offensive des Ardennes, laquelle est écrite dans l'histoire officielle, mais seulement de démontrer la confusion, l'anxiété et le courage de jeunes soldats dans un combat acharné pour la vie ou la mort. M. Monfort a récolté les détails de ce combat qui fut engagé autour de la Baraque de Fraiture. Ainsi, il a pu vous présenter cet engagement mineur mais d'une importance majeure dans la campagne des Ardennes. Tous ceux qui furent engagés dans les combats du Careffour Parker sont redevables à M. Monfort d'avoir éclairé cette image sombre d'une scène brutale de la bataille.
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