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In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects. This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Topics and features: Includes more than 100 exercises, as well as C-code snippets of the key algorithms Equips the reader with a solid foundation for understanding and working with images and video, including basic methods for image manipulation and image analysis Covers topics on image acquisition, color images, point processing, neighborhood processing, morphology, BLOB analysis, segmentation in video, tracking, geometric transformation, and visual effects Requires only a minimal understanding of mathematics Presents two chapters dedicated to applications, in which the different methods are applied in real systems, supported by further application examples at an associated website Provides a guide to defining suitable values for parameters in video and image processing systems, and to conversion between the RGB color representation and the HIS, HSV and YUV/YCbCr color representations This concise and easy-to-follow textbook/reference is an ideal introduction to the subject for both first-year engineering students and for non-engineering students without a strong mathematical background. Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.
Optical data processing. --- Pattern recognition. --- Multimedia information systems. --- User interfaces (Computer systems). --- Multimedia systems . --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Understanding human activity from video is one of the central problems in the field of computer vision, driven by a wide variety of applications in communications, entertainment, security, commerce, and athletics. This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Topics and features: With a Foreword by Professor Larry Davis of the University of Maryland Institute for Advanced Computer Studies, USA Contains contributions from an international selection of leading authorities in the field Includes an extensive glossary Discusses the problems associated with detecting and tracking people through camera networks Examines topics related to determining the time-varying 3D pose of a person from video Investigates the representation and recognition of human actions Reviews the most important applications of activity recognition, from biometrics and surveillance, to sports and driver assistance With its all-encompassing scope, this essential reference will be of great value not only to graduate students in computer vision, but also to all researchers and professionals interested in systems for the visual analysis of humans. Dr. Thomas B. Moeslund is an Associate Professor in the Department of Architecture, Design & Media Technology at Aalborg University, Denmark. Dr. Adrian Hilton is Professor and Head of the Visual Media Research Group at the University of Surrey, Guildford, UK. Dr. Volker Krüger is an Associate Professor and Head of the Computer Vision and Machine Intelligence Laboratory at Aalborg University. Dr. Leonid Sigal is a Research Scientist at Disney Research, Pittsburgh, PA USA.
Human face recognition (Computer science). --- Image processing and computer vision. --- Optical pattern recognition. --- Optical pattern recognition --- Human face recognition (Computer science) --- Computer vision --- Human mechanics --- Visual analytics --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Computer Science --- Applied Physics --- Electrical Engineering --- Biometric identification. --- Image processing --- Digital techniques. --- Digital image processing --- Biometric person authentication --- Biometrics (Identification) --- Computer science. --- Image processing. --- Pattern recognition. --- Computer Science. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Anthropometry --- Identification --- Digital electronics --- Computer vision. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Human sciences (algemeen) --- Journalism --- Mathematical statistics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- image processing --- informatica --- media --- multimedia --- sociale wetenschappen
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The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. Topics and features: Describes the latest research into ball tracking, addressing the challenges posed by the presence of occlusions and the use of only a small number of cameras Reviews various systems for player tracking and pose estimation Presents approaches for the improved generation of statistics and synthesis of virtual views Explores the “higher level” analysis of sports, from identifying types of sports to recognizing particular team behaviors based on multiple event or motion detections Discusses the detection of specific kinds of events for automatic highlights generation or searching of video archives The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production. Prof. Thomas B. Moeslund is Head of Media Technology, Aalborg, and Head of the Visual Analysis of People Lab at Aalborg University, Denmark. Dr. Graham Thomas leads the Immersive and Interactive Content team at BBC Research & Development, London, UK. Prof. Adrian Hilton is Director of the Centre for Vision, Speech and Signal Processing at the University of Surrey, Guildford, UK.
Computer vision. --- Sports. --- Sports --- Technological innovations. --- Field sports --- Pastimes --- Recreations --- Recreation --- Athletics --- Games --- Outdoor life --- Physical education and training --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Artificial intelligence. --- Social sciences --- Image Processing and Computer Vision. --- Artificial Intelligence. --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Optical data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects. This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Topics and features: Includes more than 100 exercises, as well as C-code snippets of the key algorithms Equips the reader with a solid foundation for understanding and working with images and video, including basic methods for image manipulation and image analysis Covers topics on image acquisition, color images, point processing, neighborhood processing, morphology, BLOB analysis, segmentation in video, tracking, geometric transformation, and visual effects Requires only a minimal understanding of mathematics Presents two chapters dedicated to applications, in which the different methods are applied in real systems, supported by further application examples at an associated website Provides a guide to defining suitable values for parameters in video and image processing systems, and to conversion between the RGB color representation and the HIS, HSV and YUV/YCbCr color representations This concise and easy-to-follow textbook/reference is an ideal introduction to the subject for both first-year engineering students and for non-engineering students without a strong mathematical background. Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.
Human sciences (algemeen) --- Journalism --- Mathematical statistics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- image processing --- informatica --- media --- multimedia --- sociale wetenschappen
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This easy-to-follow textbook presents an engaging introduction to the fascinating world of medical image analysis. Avoiding an overly mathematical treatment, the text focuses on intuitive explanations, illustrating the key algorithms and concepts in a way which will make sense to students from a broad range of different backgrounds. Topics and features: Explains what light is, and how it can be captured by a camera and converted into an image, as well as how images can be compressed and stored Describes basic image manipulation methods for understanding and improving image quality, and a useful segmentation algorithm Reviews the basic image processing methods for segmenting or enhancing certain features in an image, with a focus on morphology methods for binary images Examines how to detect, describe, and recognize objects in an image, and how the nature of color can be used for segmenting objects Introduces a statistical method to determine what class of object the pixels in an image represent Describes how to change the geometry within an image, how to align two images so that they are as similar as possible, and how to detect lines and paths in images Provides further exercises and other supplementary material at an associated website This concise and accessible textbook will be invaluable to undergraduate students of computer science, engineering, medicine, and any multi-disciplinary courses that combine topics on health with data science. Medical practitioners working with medical imaging devices will also appreciate this easy-to-understand explanation of the technology. Dr. Rasmus R. Paulsen is an Associate Professor in the Department for Applied Mathematics and Computer Science of the Technical University of Denmark. Dr. Thomas B. Moeslund is a Professor and the Head of Media Technology at Aalborg University, Denmark, where he is also the Head of the Visual Analysis of People Laboratory. His other publications include the Springer titles Introduction to Video and Image Processing, Computer Vision in Sports, and Visual Analysis of Humans.
Diagnostic imaging --- Digital techniques. --- Digital diagnostic imaging --- Digital electronics --- Optical data processing. --- Signal processing. --- Image processing. --- Speech processing systems. --- Radiology. --- Image Processing and Computer Vision. --- Signal, Image and Speech Processing. --- Imaging / Radiology. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Radiological physics --- Physics --- Radiation --- Computational linguistics --- Electronic systems --- Information theory --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Optical equipment --- Signal processing --- Image processing --- Speech processing systems --- Radiology
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The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. Topics and features: Describes the latest research into ball tracking, addressing the challenges posed by the presence of occlusions and the use of only a small number of cameras Reviews various systems for player tracking and pose estimation Presents approaches for the improved generation of statistics and synthesis of virtual views Explores the “higher level” analysis of sports, from identifying types of sports to recognizing particular team behaviors based on multiple event or motion detections Discusses the detection of specific kinds of events for automatic highlights generation or searching of video archives The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production. Prof. Thomas B. Moeslund is Head of Media Technology, Aalborg, and Head of the Visual Analysis of People Lab at Aalborg University, Denmark. Dr. Graham Thomas leads the Immersive and Interactive Content team at BBC Research & Development, London, UK. Prof. Adrian Hilton is Director of the Centre for Vision, Speech and Signal Processing at the University of Surrey, Guildford, UK.
Social sciences (general) --- Demography --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- beeldverwerking --- analytische chemie --- biochemie --- computers --- informatica --- sociale wetenschappen --- KI (kunstmatige intelligentie) --- computerkunde --- robots
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It is our great pleasure to welcome you to the 4th ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'21). The workshop is co-located with ACM Multimedia 2021. Due to the Corona pandemic, the workshop is held in a hybrid mode: partially virtual and partially in Chengdu, China. It addresses a very timely topic because the influence of rapidly developing technologies has changed the way of how we participate, watch, understand and research sports. For example, television broadcasts augment live video footage with computer vision-based graphics in real time to emphasize different aspects of a game or performance and assist focus and understanding of viewers. Moreover, the astonishing impact of wearables within the last years plays a pivotal role in how we pursue and evaluate our personal training goals. In a professional setting, coaches and training scientists directly benefit from the latest technological research, reshaping the way we think about improving the performance and technique of athletes, understand sport injuries or enhance the qualitative and quantitative analyses of performances.
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This book constitutes the thoroughly refereed post-conference proceedings of the Second International Workshop on Activity Monitoring by Multiple Distributed Sensing, AMMDS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of ICPR 2014, the 22nd International Conference on Pattern Recognition. The 9 revised full papers included in the volume investigate the challenges that arise when distributed sensor networks are used to track, monitor, and understand the activity, intent, and motives of human beings. Application areas include human-computer interaction, user interface design, robot learning, and surveillance.
Computer science. --- Computer communication systems. --- Software engineering. --- Algorithms. --- Artificial intelligence. --- Pattern recognition. --- Computer Science. --- Computer Communication Networks. --- Information Systems Applications (incl. Internet). --- Artificial Intelligence (incl. Robotics). --- Algorithm Analysis and Problem Complexity. --- Software Engineering. --- Pattern Recognition. --- Computer software. --- Optical pattern recognition. --- Artificial Intelligence. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Software, Computer --- Computer systems --- Computer software engineering --- Engineering --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Sensor networks --- Application software. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Algorism --- Algebra --- Arithmetic --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Foundations --- Distributed processing --- Xarxes de sensors --- Intel·ligència artificial --- Xarxes d'ordinadors --- Enginyeria d'ordinadors --- Ciència cognitiva --- Mètodes de simulació --- Processament de dades --- Sistemes autoorganitzatius --- Aprenentatge automàtic --- Demostració automàtica de teoremes --- Intel·ligència artificial distribuïda --- Intel·ligència computacional --- Sistemes adaptatius --- Tractament del llenguatge natural (Informàtica) --- Raonament qualitatiu --- Representació del coneixement (Teoria de la informació) --- Sistemes de pregunta i resposta --- Traducció automàtica --- Visió per ordinador --- Xarxes neuronals (Informàtica) --- Xarxes semàntiques (Teoria de la informació) --- Agents intel·ligents (Programes d'ordinador) --- Programació per restriccions --- Vida artificial --- Xarxes de sensors (Tecnologia) --- Xarxes de detectors --- Detectors --- Construcció d'ordinadors --- Disseny d'ordinadors --- Arquitectura d'ordinadors --- Sistemes de comunicació d'ordinadors --- Xarxes de comunicació electròniques --- Xarxes informàtiques --- Autopistes de la informació --- Xarxes de comunicacions --- Comunitats virtuals --- Encaminadors (Xarxes d'ordinadors) --- Extranets (Xarxes d'ordinadors) --- Internet de les coses --- Interoperabilitat en xarxes d'ordinadors --- Microsoft .NET --- Protocols de xarxes d'ordinadors --- Sistemes de taulers d'anuncis --- Xarxes d'àrea extensa (Xarxes d'ordinadors) --- Xarxes locals (Ordinadors) --- Gestió de xarxes d'ordinadors --- Processament distribuït de dades --- Xarxes socials en línia
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Physical methods for diagnosis --- Electronics --- Telecommunication technology --- Engineering sciences. Technology --- Computer. Automation --- DIP (documentimage processing) --- digitale signaalverwerking --- beeldverwerking --- optische communicatie --- optische elektronica --- spraaktechnologie --- signal processing --- datacommunicatie --- radiologie --- signaalprocessoren --- signaalverwerking
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