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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems. We hope that this volume will be interesting for the reader and that it will convince him (her) to use, or to invent, intelligent techniques in Computer Graphics and, maybe, to join the Intelligent Computer Graphics community.
Engineering. --- Appl.Mathematics/Computational Methods of Engineering. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Artificial intelligence. --- Computer graphics. --- Engineering mathematics. --- Ingénierie --- Intelligence artificielle --- Infographie --- Mathématiques de l'ingénieur --- Applied Mathematics --- Computer Science --- Civil Engineering --- Engineering & Applied Sciences --- Civil & Environmental Engineering --- Computer graphics --- Computer programs. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Applied mathematics. --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Engineering --- Engineering analysis --- Mathematical analysis --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Construction --- Industrial arts --- Technology --- Mathematics --- Digital techniques --- Mathematical and Computational Engineering. --- Artificial Intelligence.
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Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.
Computer vision --- Computer graphics --- Expert systems (Computer science) --- Image processing --- Engineering & Applied Sciences --- Technology - General --- Computer Science --- Applied Physics --- Digital techniques --- Computer graphics. --- Computational intelligence. --- Intelligence, Computational --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Engineering. --- Artificial intelligence. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Artificial intelligence --- Soft computing --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Artificial Intelligence.
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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.
Computer vision --- Computer Science --- Applied Physics --- Engineering & Applied Sciences --- Computer graphics --- Engineering. --- Artificial intelligence. --- Computer graphics. --- Computational intelligence. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Digital techniques --- Artificial Intelligence.
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This book is dedicated to intelligent scene modeling information systems, that is information systems using Artificial Intelligence techniques to design scenes. Declarative scene modeling techniques are presented, as well as their implementation in an intelligent information system. In order to improve efficiency of declarative modeling based scene modeling information systems, various techniques are proposed in the book: coupling of a declarative modeler with a classical geometric modeler. Use of machine-learning Artificial Intelligent techniques, allowing the system to learn the user preferences; introduction of high level concepts, especially the concept of "style" in architectural design; introduction of collaborative declarative modeling techniques.
Computer simulation --- Intelligent agents (Computer software) --- Computer graphics --- Intelligent control systems --- Digital computer simulation --- Computer Science --- Civil Engineering --- Applied Mathematics --- Engineering & Applied Sciences --- Civil & Environmental Engineering --- Expert systems (Computer science) --- Computational intelligence. --- Intelligence, Computational --- Knowledge-based systems (Computer science) --- Systems, Expert (Computer science) --- Engineering. --- Artificial intelligence. --- Computer graphics. --- Applied mathematics. --- Engineering mathematics. --- Appl.Mathematics/Computational Methods of Engineering. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Engineering --- Engineering analysis --- Mathematical analysis --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Mathematics --- Digital techniques --- Artificial intelligence --- Soft computing --- Computer systems --- Mathematical and Computational Engineering. --- Artificial Intelligence.
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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.
Computer vision --- Computer graphics --- Image processing --- Engineering & Applied Sciences --- Computer Science --- Technology - General --- Applied Physics --- Digital techniques --- Engineering. --- Artificial intelligence. --- Computer graphics. --- Computational intelligence. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Artificial Intelligence.
Choose an application
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes. .
Computer vision --- Computer graphics --- Image processing --- Engineering & Applied Sciences --- Computer Science --- Applied Physics --- Digital techniques --- Computer graphics. --- Artificial intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Engineering. --- Computational intelligence. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer art --- Graphic arts --- Engineering graphics --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Construction --- Industrial arts --- Technology --- Artificial Intelligence.
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Choose an application
Choose an application
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes. .
Choose an application
Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes Artificial Intelligence Techniques for Computer Graphics (2008) and Intelligent Computer Graphics 2009 (2009). This volume contains selected extended papers from the last 3IA Conference (3IA'2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.
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