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Learn the five key skills needed to become a quadcopter developer: design, modeling, control, simulation, and implementation. This book provides a crash course on drone development for beginners and can also serve as a comprehensive reference for those who want a detailed guide for future projects. You'll review key features often missed in other books: a deeper review of controls, step by step modeling, and methods for simulating and designing drones. Although the quadcopter is used as the main example throughout the book, you'll also see how to apply the development knowledge to other aircrafts or aerial systems. Highly visual and easy to understand, this book features Simulink and Matlab tools, but the skills covered can be used in other environments such as Scilab or other programming languages. Drones To Go merges maker knowledge and technical information with scientific knowledge and design essentials. You will: Review the main families of control: geometric, linear, and common dynamic feedback control Understand the mathematics of a quadcopter Follow step-by-step instructions on modeling and control equations Focus on pedagogical development to answer any doubts in the design process.
Computer input-output equipment. --- Hardware and Maker. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Drone aircraft --- Design and construction. --- Control systems. --- Flight control --- Drones (Aircraft) --- Pilotless aircraft --- Remotely piloted aircraft --- UAVs (Unmanned aerial vehicles) --- Unmanned aerial vehicles --- Flying-machines --- Vehicles, Remotely piloted --- Airplanes --- Radio control
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Art styles --- History of civilization --- anno 1900-1999 --- Barcelona
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Bronze sculpture, Ancient --- Small sculpture, Egyptian. --- Priests in art. --- Posture in art. --- Egypt --- Antiquities. --- Posture in art --- Priests in art --- Small sculpture, Egyptian --- Egyptian small sculpture --- Ancient bronze sculpture
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En el siglo I de nuestra era, Pomponio Flato viaja por los confines del Imperio romano en busca de unas aguas de efectos portentosos. El azar y la precariedad de su fortuna lo llevan a Nazaret, donde va a ser ejecutado el carpintero del pueblo, convicto del brutal asesinato de un rico ciudadano.Muy a su pesar, Pomponio se ve inmerso en la solución del crimen, contratado por el más extraordinario de los clientes: el hijo del carpintero, un niño candoroso y singular, convencido de la inocencia de su padre, hombre en apariencia pacífico y taciturno, que oculta, sin embargo, un gran secreto. Cruce de novela histórica, novela policíaca, hagiografía y parodia de todas ellas, El asombroso viaje de Pomponio Flato es la obra más insólita e inesperado de Eduardo Mendoza, y también una de las más ferozmente divertidas. Como en el Quijote se ponían en solfa los libros de caballerías, aquí se ajustan las cuentas a muchas novelas de consumo, y se construye, al mismo tiempo, una nueva modalidad del género más característico de Eduardo Mendoza: la trama detectivesca original e irónica, que desemboca en una sátira literaria y en una desternillante creación de inagotable vitalidad novelesca.
Historical fiction, Spanish. --- Literatura española --- Novela --- Siglo XX.
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Foreign workers, African --- Travailleurs étrangers africains --- Travailleurs étrangers africains --- TRAVAILLEURS IMMIGRES AFRICAINS --- ESPAGNE --- PORTUGAL
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