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This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
Information retrieval --- Complex analysis --- Computer science --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- interactief onderwijs --- IR (information retrieval) --- complexe analyse (wiskunde) --- bedrijfssoftware --- computers --- informatiesystemen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- computerkunde --- robots --- AI (artificiële intelligentie)
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This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
Computer science. --- Computer Communication Networks. --- Software engineering. --- Computer software. --- Information storage and retrieval systems. --- Artificial intelligence. --- Computer Science. --- Information Systems Applications (incl. Internet). --- Artificial Intelligence (incl. Robotics). --- Software Engineering. --- Algorithm Analysis and Problem Complexity. --- Information Storage and Retrieval. --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Telecommunications --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Software, Computer --- Computer software engineering --- Informatics --- Computer communication systems. --- Algorithms. --- Information storage and retrieval. --- Computer simulation --- Computer games --- Simulation games --- Game theory --- Simulation methods --- Simulation games in education --- Computer games. --- Computer simulation. --- Game theory. --- Simulation games. --- Simulation games in education. --- Simulation methods. --- Simulation techniques --- System simulation --- Operations research --- Systems engineering --- Models and modelmaking --- Education --- Educational gaming --- Gaming, Educational --- Educational games --- Games of status --- Gaming simulations --- Mixed games (Simulation games) --- Sim games --- Status, Games of --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Model-integrated computing --- Application software --- Electronic games --- Artificial Intelligence. --- Computer systems --- Engineering --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Fifth generation computers --- Neural computers --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Application software. --- Algorism --- Algebra --- Arithmetic --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Foundations --- Distributed processing
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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Computer science. --- Computer communication systems. --- User interfaces (Computer systems). --- Image processing. --- Application software. --- Education --- Computer Science. --- Computer Communication Networks. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Image Processing and Computer Vision. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Informatics --- Science --- Distributed processing --- Education. --- Social sciences --- Computer vision. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Simulation methods --- Education—Data processing. --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Social sciences (general) --- Demography --- Ergodic theory. Information theory --- Mathematical control systems --- Computer architecture. Operating systems --- Computer. Automation --- computervisie --- coderen --- analytische chemie --- biochemie --- informatica --- sociale wetenschappen --- computernetwerken --- informatietheorie
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This book constitutes revised selected papers from the50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Game theory --- Simulation games --- Simulation methods --- Games of status --- Gaming simulations --- Mixed games (Simulation games) --- Sim games --- Status, Games of
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This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Social sciences (general) --- Computer assisted instruction --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- computervisie --- informatica --- sociale wetenschappen --- computerondersteund onderwijs --- computernetwerken --- interfaces
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