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Book
Educational Games for Soft-Skills Training in Digital Environments : New Perspectives
Authors: --- --- --- --- --- et al.
ISBN: 3319063103 3319063111 Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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Abstract

This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.


Digital
Educational Games for Soft-Skills Training in Digital Environments : New Perspectives
Authors: --- --- --- --- --- et al.
ISBN: 9783319063119 Year: 2017 Publisher: Cham Springer International Publishing

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Abstract

This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.


Digital
From Animals to Animats 9 : 9th International Conference on Simulation of Adaptive Behavior, SAB 2006, Rome, Italy, September 25-29, 2006, Proceedings
Authors: --- --- --- --- --- et al.
ISBN: 9783540386155 Year: 2006 Publisher: Berlin Heidelberg Springer-Verlag GmbH


Book
From Animals to Animats 9 : 9th International Conference on Simulation of Adaptive Behavior, SAB 2006, Rome, Italy, September 25-29, 2006. Proceedings
Authors: --- --- --- --- --- et al.
ISBN: 9783540386155 Year: 2006 Publisher: Berlin Heidelberg Springer Berlin Heidelberg

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Abstract

This book regroups the articles that were presented at the ninth international Conferenceon the Simulation of Adaptive Behavior(SAB 2006)held at the It- ian National Research Council, Rome, on September 25-29, 2006. The objective of the biennial SAB conference is to bring together researchers in computer s- ence,arti?cialintelligence,alife,complexsystems,robotics,neurosciences,eth- ogy, evolutionary biology, and related ?elds so as to further our understanding of the behaviors and underlying mechanisms that allow natural and arti?cial animals to adapt and survive in uncertain environments. Adaptive behavior research is distinguished by its focus on the modelling and creation of complete animal-like systems, which however simple at the moment may be one of the best routes to understanding intelligence in n- ural and arti?cial systems. The conference is part of a long series that started with the ?rst SAB conference, which was held in Paris in September 1990, and was followed by conferences in Honolulu 1992, Brighton 1994, Cape Cod 1996, Zurich 1998, Paris 2000, Edinburgh 2002, and Los Angeles 2004. In 1992, the MITPressintroducedthe quarterlyjournalAdaptive Behavior nowpublishedby SAGE Publications. The establishmentofthe InternationalSocietyfor Adaptive Behavior (ISAB) in 1995 further underlined the emergence of adaptive behavior as a fully ?edged scienti?c discipline. The present proceedings are a compreh- sive and up-to-date resource of the latest progress in this exciting ?eld. The 35 papers and 35 poster summaries published here were selected from 140 submissions after a two-pass review process designed to ensure high and consistent overall quality.

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