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In Dying in Full Detail Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death in full detail, as its metaphysical truth remains beyond representation. Digital technology's capacity to record death does, however, provide the opportunity to politicize individual deaths through their representation. Exploring the relationships among technology, temporality, and the ethical and aesthetic debates about capturing death on video, Malkowski illuminates the key roles documentary death has played in twenty-first-century visual culture.
Documentary films --- Documentary mass media. --- Death in motion pictures. --- Digital cinematography --- Production and direction --- Moral and ethical aspects. --- Technique. --- film --- filmtheorie --- filmgeschiedenis --- documentaire --- digitale cultuur --- nieuwe media --- internet --- dood --- Verenigde Staten --- eenentwintigste eeuw --- 791.41 --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Documentaries, Motion picture --- Documentary videos --- Factual films --- Motion picture documentaries --- Moving-pictures, Documentary --- Digital techniques --- Documentary mass media --- Death in motion pictures --- Production and direction&delete& --- Moral and ethical aspects --- Technique --- Motion pictures --- Mass media --- Nonfiction films --- Actualities (Motion pictures) --- Sociology of culture --- Film
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In 'Dying in Full Detail' Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death "in full detail," as its metaphysical truth remains beyond representation.
Documentary films --- Documentary mass media. --- Death in motion pictures. --- Digital cinematography --- Production and direction --- Moral and ethical aspects. --- Technique. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Motion pictures --- Mass media --- Documentaries, Motion picture --- Documentary videos --- Factual films --- Motion picture documentaries --- Moving-pictures, Documentary --- Documentary mass media --- Nonfiction films --- Actualities (Motion pictures) --- Digital techniques --- Media and Communications --- Suicide --- United States
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In Dying in Full Detail Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death "in full detail," as its metaphysical truth remains beyond representation.
Performing Arts / Film / History & Criticism --- Performing arts --- Show business --- Arts --- Performance art
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Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.
Video games. --- Sex in video games. --- Video games --- Television games --- Videogames --- Electronic games --- Race in mass media. --- Sex in mass media. --- Race identity. --- Gender identity. --- Sex identity (Gender identity) --- Sexual identity (Gender identity) --- Identity (Psychology) --- Sex (Psychology) --- Queer theory --- Black people --- White people --- Race identity of white people --- Racial identity of white people --- Whiteness (Race identity) --- Race awareness --- Black identity --- Blackness (Race identity) --- Negritude --- Race identity of Black people --- Racial identity of Black people --- Ethnicity --- Ethnic identity --- Computer games --- Internet games --- Games --- Gender dysphoria
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"We all have images that we find unwatchable, whether for ethical, political, or sensory-affective reasons. From news coverage of terror attacks to viral videos of police brutality, and from graphic horror films to incendiary artworks that provoke mass boycotts, many of the images in our media culture strike as beyond the pale of consumption. Yet what does it mean to proclaim a media object "unwatchable": disturbing, revolting, poor, tedious, or literally inaccessible? Appealing to a broad academic and general readership, Unwatchable offers multidisciplinary approaches to the vast array of troubling images that circulate in our global visual culture, from cinema, television, and video games through museums and classrooms to laptops, smart phones, and social media platforms. This anthology assembles 60 original essays by scholars, theorists, critics, archivists, curators, artists, and filmmakers who offer their own responses to the broadly suggestive question: What do you find unwatchable? The diverse answers include iconoclastic artworks that have been hidden from view, dystopian images from the political sphere, horror movies, TV advertisements, classic films, and recent award-winners"--
Aversion --- Mass media --- Visual communication --- Mass media and the arts --- Image (Philosophy) --- Representation (Philosophy) --- Visual perception --- media --- massamedia --- visuele communicatie --- film --- televisie --- internet --- kunst --- kunsttheorie --- receptie-esthetica --- psychologie --- waarneming --- 7.01 --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Arts and mass media --- Arts --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Abhorrence --- Antipathy --- Disgust --- Dislike --- Disrelish --- Distaste --- Loathing --- Repugnance --- Emotions --- Representationalism (Philosophy) --- Representationism (Philosophy) --- Culture --- Philosophy --- Psychological aspects --- PERFORMING ARTS / General. --- VISUAL COMMUNICATION --- REPRESENTATION (PHILOSOPHY) --- VISUAL PERCEPTION --- ART --- PHILOSOPHY --- PSYCHOLOGY --- Visual Communication --- Visual Perception --- Art --- Psychology --- Representation (philosophy)
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