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This monograph presents a comprehensive state-of-the-art survey on approaches to the design of intelligent agents. On the theoretical side, the author identifies a set of general requirements for autonomous interacting agents and provides an essential step towards understanding the principles of intelligent agents. On the practical side, the novel agent architecture InteRRaP is introduced: the detailed description and evaluation of this architecture is an ideal guideline and case study for software engineers or researchers faced with the task of building an agent system. The book uniquely bridges the gap between theory and practice; it addresses active and novice researchers as well as practitioners interested in applicable agent technology.
AI(Artificial intelligence) --- Artificial intelligence --- Artificial thinking --- Artificiële intelligentie --- Electronic brains --- Intellectronics --- Intelligence [Artificial ] --- Intelligence artificielle --- Intelligent control systems --- Intelligent machines --- Intelligente controle systemen --- Kunstmatige intelligentie --- Machine intelligence --- Systèmes de contrôle intelligents --- Thinking [Artificial ] --- Intelligent control systems. --- Intelligent agents (Computer software) --- Cerveaux électroniques --- Machines intelligentes --- Pensée artificielle --- Artificial intelligence. --- Software engineering. --- Artificial Intelligence. --- Software Engineering. --- Computer software engineering --- Engineering --- AI (Artificial intelligence) --- Intelligence, Artificial --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers
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Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- programmeren (informatica) --- programmeertalen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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This book constitutes the thoroughly refereed post-proceedings of the 13th Agent-Oriented Software Engineering (AOSE) workshop, held at the 11th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2012, in Valencia, Spain, in June 2012. This volume presents 9 thoroughly revised papers selected from 24 submissions as well as two invited articles by leading researchers in the field. The papers cover a broad range of topics related to software engineering of agent-based systems, with particular attention to the integration of concepts and techniques from multi-agent systems with recent programming languages, platforms, and established software engineering methodologies.
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computers --- informatica --- software engineering --- KI (kunstmatige intelligentie) --- computerkunde --- robots
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The area intersecting supply chains management with multiagent systems has attracted in the last decade books, workshops, conferences, etc. Recently however, multiagent systems have became more formal borrowing from operations research, game theory and other facets from distributed decision making. The authors takes a close look at what has been done recently in the field of supply chain management using agent technology and more specifically multiagent systems. The book contains sixteen chapters organized in four main parts; Introductory Papers; Multiagent Based Supply Chain Modeling, Collaboration and Coordination Between Agents in a Supply Chain and Multiagent Based Supply Chain Management: Applications. This book is intended as reference material for researchers, graduate students, and practitioners alike who are interested in pursuing research and development in this area, and who need for that, a comprehensive view of the existing literature, and some ideas for future directions.
Business logistics --- Intelligent agents (Computer software) --- Data processing. --- Agents, Autonomous (Computer software) --- Agents, Cognitive (Computer software) --- Agents, Intelligent (Computer software) --- Assistants, Cognitive (Computer software) --- Assistants, Intelligent software --- Autonomous agents (Computer software) --- Cognitive agents (Computer software) --- Cognitive assistants (Computer software) --- IAs (Computer software) --- Intelligent agent software --- Intelligent software agents --- Intelligent software assistants --- Software agents (Computer software) --- Special agents (Computer software) --- Artificial intelligence --- Computer programs --- Engineering mathematics. --- Artificial intelligence. --- Mathematical and Computational Engineering. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Engineering --- Engineering analysis --- Mathematical analysis --- Mathematics --- Applied mathematics.
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Following decades of exciting developments in laboratories around the world, pervasive computing technologies are starting to reshape our world in real ways. Computers, visible and invisible, are everywhere: traditional signs and billboards are being replaced by digital signage, projections, and interactive surfaces. Communication is digital and ubiquitous—the majority of the world’s population uses mobile phones. Physical computing and robotics make physical environments digital and interactive. It is apparent that analogous for developments on the Internet, advertising will be the business model driving pervasive computing. These new computing technologies are powerful tools for advertising and they will supersede traditional advertising in the near future. Pervasive computing is the disruptive technology for advertising. This book presents the core principles of Pervasive Advertising and makes accessible to practitioners and researchers alike research findings in pervasive computing, modern advertising, and human-computer interaction. The major opportunities addressed include: symmetric communication, the long tail, powerful experiences, personalization, context adaptivity, audience measurement, and automated persuasion. The major challenges addressed include: calm and engaging advertising, privacy, and ethical persuasion. This book presents and discusses innovative applications based on digital signage and mobile advertising, venturing into new territories like music and scents. This book is intended as a guide for: • Advertisers who want to understand how new technologies revolutionize their field. • Pervasive computing engineers and researchers who want to understand what business models will drive their technologies in the real world. • Anyone who is interested in how pervasive advertising will shape the future of urban life.
Advertising. --- Ads --- Advertisements --- Advertising --- Advertising, Consumer --- Advertising, Retail --- Advertising, Store --- Commercial speech --- Consumer advertising --- Retail advertising --- Speech, Commercial --- Store advertising --- Business --- Communication in marketing --- Industrial publicity --- Retail trade --- Advertisers --- Branding (Marketing) --- Propaganda --- Public relations --- Publicity --- Sales promotion --- Selling --- Computer science. --- Multimedia systems. --- Social sciences --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- User interfaces (Computer systems). --- Multimedia information systems. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- programmeren (informatica) --- programmeertalen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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