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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
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ISBN: 9781484244272 Year: 2019 Publisher: Berkeley, CA Apress

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs.

Real-time rendering
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ISBN: 1568811829 Year: 2002 Publisher: Natick Peters

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Book
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
Authors: --- ---
ISBN: 1484244273 1484244265 Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs.


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Real-time rendering.
Authors: --- ---
ISBN: 9781138627000 Year: 2018 Publisher: Milton : Chapman and Hall/CRC,

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Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.


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Ray Tracing Gems
Authors: --- ---
ISBN: 9781484244272 Year: 2019 Publisher: Berkeley, CA Apress :Imprint: Apress

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Rendering Techniques 2006 : Eurographics Symposium on Rendering : Nicosia, Cyprus, June 26 - 28, 2006
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ISBN: 3905673355 Year: 2006 Publisher: [Place of publication not identified] Eurographics Association

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