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Digital media --- Social aspects. --- #SBIB:309H103 --- 791.5 --- computers --- cultuurgeschiedenis --- cybercultuur --- digitale kunst --- Edited by Gunnar Liestol, Andrew Morrison, and Terje Rasmussen --- eenentwintigste eeuw --- games --- internet --- kunst --- kunst en maatschappij --- kunst en technologie --- kunstonderwijs --- netwerken --- networks --- nieuwe media --- theorie --- twintigste eeuw --- virtual reality --- Social aspects --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten
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Interdisciplinary essays on the relationship between practice and theory in new media.Arguing that "first encounters" have already applied traditional theoretical and conceptual frameworks to digital media, the contributors to this book call for "second encounters," or a revisiting. Digital media are not only objects of analysis but also instruments for the development of innovative perspectives on both media and culture. Drawing on insights from literary theory, semiotics, philosophy, aesthetics, ethics, media studies, sociology, and education, the contributors construct new positions from which to observe digital media in fresh and meaningful ways. Throughout they explore to what extent interpretation of and experimentation with digital media can inform theory. It also asks how our understanding of digital media can contribute to our understanding of social and cultural change.The book is organized in four sections: Education and Interdisciplinarity, Design and Aesthetics, Rhetoric and Interpretation, and Social Theory and Ethics. The topics include the effects on reading of the multimodal and multisensory aspects of the digital environment, the impact of practice on the medium of theory, how digital media are dissolving the boundaries between leisure and work, and the impact of cyberspace on established ethical principles.
Digital media --- Sociology & Social History --- Social Sciences --- Social Change --- Social aspects. --- Social aspects --- DIGITAL HUMANITIES & NEW MEDIA/New Media Theory --- SOCIAL SCIENCES/Media Studies
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This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.
Computer science. --- Computer communication systems. --- Information storage and retrieval. --- Multimedia information systems. --- Computer graphics. --- Image processing. --- Computer Science. --- Information Storage and Retrieval. --- Computer Communication Networks. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Image Processing and Computer Vision. --- Computer Graphics. --- Pictorial data processing --- Picture processing --- Processing, Image --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- Imaging systems --- Optical data processing --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Information storage and retrieval systems --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Science --- Digital techniques --- Distributed processing --- Multimedia systems. --- Computer vision. --- Information retrieval. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Data retrieval --- Data storage --- Discovery, Information --- Information discovery --- Information storage and retrieval --- Retrieval of information --- Documentation --- Information science --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Application software. --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment --- Computer networks.
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