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"With many new forms of digital media--including such popular social media as Facebook, Twitter, and Flickr -- the people formerly known as the audience no longer only consume but also produce and even design media. Jonas Löwgren and Bo Reimer term this phenomenon collaborative media, and in this book they investigate the qualities and characteristics of these forms of media in terms of what they enable people to do. They do so through an interdisciplinary research approach that combines the social sciences and humanities traditions of empirical and theoretical work with practice-based, design-oriented interventions. Löwgren and Reimer offer analysis and a series of illuminating case studies -- examples of projects in collaborative media that range from small multidisciplinary research experiments to commercial projects used by millions of people. Löwgren and Reimer discuss the case studies at three levels of analysis: society and the role of collaborative media in societal change; institutions and the relationship of collaborative media with established media structures; and tribes, the nurturing of small communities within a large technical infrastructure. They conclude by advocating an interventionist turn within social analysis and media design."
Mass media -- Technological innovations. --- Social media. --- User-generated content. --- Social media --- User-generated content --- Mass media --- Sociology & Social History --- Social Sciences --- Social Change --- Technological innovations --- Technological innovations. --- User-created content --- User-generated media --- Electronic information resources --- Communication --- Médias --- Médias sociaux --- Innovations --- Médias sociaux --- Contenu créé par l'utilisateur --- Médias --- Innovations. --- Médias sociaux. --- COMPUTER SCIENCE/Human Computer Interaction --- DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking --- DESIGN/General --- Mass media - Technological innovations. --- #SBIB:309H103 --- #SBIB:309H1711 --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Nieuwe media, informatietechnologie (videotex, beeldplaat, interactieve televisie, vergadertelevisie,...) --- Médias sociaux.
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Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern digital design materials. "These creators of the Digital Bauhaus pose here the key questions for our profession and our society and they offer thought-provoking avenues for each reader to follow." Terry Winograd, editor of "Bringing Design to Software" "The papers together explore the possibilities for creating an 'aesthetic-technical production orientation' that recontextualizes technology as skilled practice, as always political, and as best created through sustained engagements among people, and between people and things." Lucy Suchman, author of "Plans and Situated Action".
Human-computer interaction. --- User-centered system design. --- User interfaces (Computer systems) --- Design. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Cognitive engineering (System design) --- Participatory design (System design) --- UCD (System design) --- Usability engineering (System design) --- User-centered design (System design) --- System design --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Design --- Computer science. --- User Interfaces and Human Computer Interaction. --- Models and Principles. --- Computer Applications. --- Computers and Society. --- Informatics --- Science --- User interfaces (Computer systems). --- Computers. --- Application software. --- Computers and civilization. --- Civilization and computers --- Civilization --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- User interfaces (Computer systems) - Design
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The shaping of digital artefacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the designer must use both ethical and aesthetic judgement to create designs that are appropriate to a given environment.
528.52 --- informatica-data-,telecommunicatie, internet, ontw., programmeren, beheren van internetsites --- System design. --- Human-computer interaction. --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Design, System --- Systems design --- Electronic data processing --- System analysis --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Computer science --- Information systems --- Computer. Automation --- informatica --- maatschappij
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