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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Computer Science --- Engineering & Applied Sciences --- Computer science. --- Software engineering. --- Computers. --- Algorithms. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computation by Abstract Devices. --- Discrete Mathematics in Computer Science. --- Software Engineering. --- Mathematics. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer mathematics --- Discrete mathematics --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Computer software engineering --- Engineering --- Informatics --- Science --- Mathematics --- Foundations --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer games --- Application software --- Electronic games --- Computer science—Mathematics. --- Discrete mathematics. --- Theory of Computation. --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Computer science. --- Computer communication systems. --- Software engineering. --- Algorithms. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Software Engineering. --- Computer Communication Networks. --- Computer Graphics. --- Image Processing and Computer Vision. --- Computer software engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Algorism --- Pictorial data processing --- Picture processing --- Processing, Image --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Engineering --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Science --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algebra --- Arithmetic --- Imaging systems --- Optical data processing --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Distributed processing --- Foundations --- Digital techniques --- Computer software. --- Computer vision. --- Artificial Intelligence. --- Software, Computer --- Computer systems --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Computer networks. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Computer Vision.
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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Complex analysis --- Discrete mathematics --- Mathematics --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- discrete wiskunde --- complexe analyse (wiskunde) --- computers --- informatica --- externe fixatie (geneeskunde --- software engineering --- algoritmen --- KI (kunstmatige intelligentie) --- AI (artificiële intelligentie)
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This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
Computer science. --- Computer communication systems. --- Software engineering. --- Computers. --- Algorithms. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computation by Abstract Devices. --- Computer Communication Networks. --- Discrete Mathematics in Computer Science. --- Software Engineering. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Computer mathematics --- Discrete mathematics --- Electronic data processing --- Algorism --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer software engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- Mathematics. --- Mathematics --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algebra --- Arithmetic --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Engineering --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Science --- Foundations --- Distributed processing --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer games --- Application software --- Electronic games --- Computer science—Mathematics. --- Computer networks. --- Discrete mathematics. --- Theory of Computation. --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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Chapter "Gaining Insight into Determinants of Physical Activity Using Bayesian Network Learning" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- toegepaste informatica --- applicatiebeheer --- apps --- computers --- informatica --- KI (kunstmatige intelligentie) --- computerkunde --- architectuur (informatica) --- AI (artificiële intelligentie)
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Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- toegepaste informatica --- applicatiebeheer --- apps --- computers --- informatica --- KI (kunstmatige intelligentie) --- computerkunde --- architectuur (informatica)
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