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Folge dem PixelKaninchen! : ästhetik und Narrativität digitaler Spiele
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Year: 2007 Publisher: Zürich Chronos

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Narrative Mechanics : Strategies and Meanings in Games and Real Life
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ISBN: 3839453453 3837653455 Year: 2021 Publisher: Bielefeld transcript Verlag

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What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.


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Games and rules : game mechanics for the "Magic Circle"
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ISBN: 3839443040 3837643042 Year: 2019 Publisher: Bielefeld, Germany transcript Verlag

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.


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Games and rules : game mechanics for the "Magic Circle"
Authors: --- --- ---
ISBN: 9783839443040 3839443040 Year: 2019 Publisher: Bielefeld, Germany transcript Verlag

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

The Aesthetics of Net Literature : Writing, Reading and Playing in Programmable Media

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Changing Time - Shaping World : Changemakers in Arts & Education

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A World of Changemakers - how can a hybrid arts lecture series concept in e-learning create attitudes and shape skills as a playful and critical thinking navigator in an uncertain world? To re-create meaning is an interdisciplinary cross-sectional task of our Zeitgeist in a civil society. Our international guests represent key roles in relevant philosophical debates, non-university community art & design projects or companies as well as from the gallery or museum context.


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Bildung, Praxistransfer und Kooperation : Kompetenzentwicklung für die Hochschullehre in Netzwerken

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Praxistransfer in der Hochschule ist entscheidend, da er Studierenden und Lehrenden Einblicke in ihre Berufsfelder bietet, kritisches Denken fördert, Engagement steigert und Theorie mit Praxis verbindet. In diesem Kontext widmen sich die Beiträger*innen der Kompetenzentwicklung in kooperativen Netzwerken an verschiedenen Hochschulen und versammeln wissenschaftliche Beiträge, Hypothesen sowie Labor- und Werkstattberichte laufender Projekte. Damit spiegeln sie die Vielfalt von Arbeits-, Forschungs- und Lehrentwicklungsweisen sowie praktischen Herangehensweisen wider - und geben Bildungsforschenden und Didaktiker*innen unterschiedlicher Disziplinen wertvolles Material an die Hand.

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