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Book
Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection
Authors: ---
ISBN: 3658219572 3658219564 Year: 2018 Publisher: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer Vieweg,

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Abstract

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.

Keywords

Computer science. --- Computer science --- Computers. --- Computer graphics. --- Computer Science. --- Computing Methodologies. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Mathematics of Computing. --- Mathematics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Computer mathematics --- Discrete mathematics --- Informatics --- Science --- Digital techniques --- Mathematics --- Medical informatics. --- Wearable technology. --- Wearable devices --- Wearable electronics --- Wearable tech --- Wearables (Wearable technology) --- Miniature electronic equipment --- Smart materials --- Flexible electronics --- Clinical informatics --- Health informatics --- Medical information science --- Information science --- Medicine --- Data processing --- Artificial intelligence. --- Computer vision. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- AI (Artificial intelligence) --- Artificial thinking --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Optical data processing. --- Computer science—Mathematics. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment


Digital
Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection
Authors: ---
ISBN: 9783658219574 Year: 2018 Publisher: Wiesbaden Springer Fachmedien Wiesbaden, Imprint: Springer Vieweg

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.

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