Listing 1 - 10 of 90 << page
of 9
>>
Sort by

Book
Neue Untersuchungen über den Zusemmenhang von Oberflächenspannung und Bittergeschmack von wässrigen lösungen reiner Stoffe.
Author:
Year: 1993 Publisher: Bonn : Rheinischen Friedrich-Wilhems-Universität,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Cognitive work analysis : toward safe, productive and healthy computer-based work
Author:
ISBN: 0805823972 0805823964 Year: 1999 Publisher: Mahwah, NJ : Lawrence Erlbaum Associates,


Book
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Author:
ISBN: 9783319176321 3319176315 9783319176314 3319176323 Year: 2015 Publisher: Cham : Springer International Publishing : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.

Keywords

Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Artificial Intelligence (incl. Robotics). --- Computer science. --- Artificial intelligence. --- Computer vision. --- Informatique --- Intelligence artificielle --- Vision par ordinateur --- Engineering & Applied Sciences --- Computer Science --- Computer games --- Ubiquitous computing. --- Augmented reality. --- Programming. --- AR (Augmented reality) --- Computer-augmented reality --- Pervasive computing --- UbiComp (Computer science) --- Computer game programming --- Game programming (Computer games) --- User interfaces (Computer systems). --- Computer graphics. --- Mixed reality --- Electronic data processing --- Embedded computer systems --- Computer programming --- Distributed processing --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Informatics --- Science --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Optical equipment

The gardens of Sallust : a changing landscape
Author:
ISBN: 0292705476 Year: 2004 Publisher: Austin University of Texas press

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Cybersecurity : public sector threats and responses
Author:
ISBN: 0429251157 1466541865 1280122137 9786613525994 1439846642 1439846634 Year: 2012 Publisher: Boca Raton, Fla. : CRC Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Written as a reference, but easily adaptable for classroom use, this book explains the importance of cyber security, why readers should care, and what threats to watch for. It also offers information on how to improve an operating environment and better safeguard the constituents organizations serve. Based on research that claims that cyber security policy is often set at less senior levels of corporations, and left to IT security professionals, this book explains why security should be addressed by senior level management. --


Book
Overdrukken.
Author:
Publisher: Loc. var. : nom. var.,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Book
Cognitive work analysis : toward safe, productive, and healthy computer-based work
Author:
Year: 2009 Publisher: Boca Raton CRC PRESS

Loading...
Export citation

Choose an application

Bookmark

Abstract


Digital
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Author:
ISBN: 9783319176321 9783319176338 9783319176314 Year: 2015 Publisher: Cham Springer International Publishing

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.


Book
Stochastic interest rates in the aggregate life cycle/permanent income cum rational expectations model
Author:
Year: 1985 Publisher: Cleveland, Ohio Federal Reserve Bank of Cleveland

Loading...
Export citation

Choose an application

Bookmark

Abstract

Advances in composite materials and structures
Author:
ISBN: 0878494278 Year: 2007 Publisher: Zürich Trans Tech

Loading...
Export citation

Choose an application

Bookmark

Abstract

Listing 1 - 10 of 90 << page
of 9
>>
Sort by