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Tactile perception and haptics are essential for us, as we gain information about structures and surface properties of physical objects by using the sense of touch. Haptics also enables us to manipulate the physical world. The emphasis of this book is put on technologies for artificially deceiving our haptic perception. First, examples and a definition of haptics from a physiological point of view are given. Thereby, one focus is on cases of loss of haptics in everyday professional routine, in order to emphasize the impact of haptics. Then, an overview of products with extraordinary haptic properties leads to a more precise terminology. In the second part of the book, concrete technical aspects of haptic manipulation and manipulators are considered beginning with higher-level subjects like control and kinematics and proceeding with a detailed discussion of actuators and sensors and the interfaces to and from the mechanical environment. In the final chapter fundamental software engineering is introduced, including haptic interaction in virtual reality simulations. "Engineering Haptic Devices" is intended to be a reference book for technologies of haptic relevance as well as a textbook on methods of haptic engineering and applications. It is addressed to students and professionals of engineering disciplines or natural sciences.
Haptic devices. --- Human-computer interaction. --- Systems engineering. --- Human-computer interaction --- Haptic devices --- Systems engineering --- Computer Science --- Biomedical Engineering --- Engineering & Applied Sciences --- Health & Biological Sciences --- Engineering systems --- System engineering --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Haptic interfaces --- Haptic technology --- Design and construction --- Engineering. --- User interfaces (Computer systems). --- Bioinformatics. --- Control engineering. --- Robotics. --- Mechatronics. --- Biomedical engineering. --- Biomedical Engineering. --- User Interfaces and Human Computer Interaction. --- Signal, Image and Speech Processing. --- Control, Robotics, Mechatronics. --- Engineering --- Industrial engineering --- System analysis --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Computer input-output equipment --- Robotics --- Computer science. --- Biomedical Engineering and Bioengineering. --- Bio-informatics --- Biological informatics --- Biology --- Information science --- Computational biology --- Systems biology --- Informatics --- Science --- Clinical engineering --- Medical engineering --- Bioengineering --- Biophysics --- Medicine --- Data processing --- Signal processing. --- Image processing. --- Speech processing systems. --- Mechanical engineering --- Microelectronics --- Microelectromechanical systems --- Automation --- Machine theory --- Control engineering --- Control equipment --- Control theory --- Engineering instruments --- Programmable controllers --- Computational linguistics --- Electronic systems --- Information theory --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Interfaces, User (Computer systems) --- Human-machine systems
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In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part I contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.
Human-computer interaction. --- Haptic devices. --- Systems engineering. --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Haptic interfaces --- Haptic technology --- Computer input-output equipment --- Robotics --- User interfaces (Computer systems) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Design and construction --- Computer science. --- User Interfaces and Human Computer Interaction. --- Control, Robotics, Mechatronics. --- Computer Engineering. --- Informatics --- Science --- User interfaces (Computer systems). --- Control engineering. --- Robotics. --- Mechatronics. --- Computer engineering. --- Computers --- Mechanical engineering --- Microelectronics --- Microelectromechanical systems --- Automation --- Machine theory --- Control engineering --- Control equipment --- Control theory --- Engineering instruments --- Programmable controllers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part I contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.
Engineering sciences. Technology --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- mechatronica --- industriële robots --- automatisering --- computers --- informatica --- KI (kunstmatige intelligentie) --- computerkunde
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"Entwicklung Haptischer Geräte" legt den Schwerpunkt auf die technologischen Aspekte der Geräte, die unsere haptische Wahrnehmung beeinflussen und ermöglicht Ingenieuren und Naturwissenschaftlern eine umfassende Einführung in dieses weite und interdisziplinäre Themenfeld. Den Einstieg erleichtert ein Einblick in die Definition der Haptik aus psychologischer Sicht, gefolgt von einem Blick auf die Haptik im Alltag um ihre Bedeutung besser verstehen zu können, aber auch um ihren Verlust zu bemerken. Über die Definition einer einheitlichen Terminologie werden mit anschaulichen Beispielen aus den biologischen Kenndaten haptischer Wahrnehmung die Parameter abgeleitet, deren Verständnis für die spätere Produktentwicklung notwendig ist. Basierend darauf werden grundlegende Gerätekonzepte vorgestellt und die wesentlichen Komponenten eines haptischen Gerätes eingeführt und in Beziehung zueinander gesetzt. Daraus ergeben sich empfohlene Entscheidungswege für die Entwicklung, die ausführlich beschrieben werden. Anschließend werden sehr konkrete technische Betrachtungen aller relevanten Komponenten und Strukturen durchgeführt. Begonnen wird dies über die übergeordneten Themen der Regelungstechnik sowie den Kinematikentwurf. Anschließend werden Aktortechnologien von elektrodynamischen Systemen bis hin zu Ultraschall- und Polymeraktoren in Entwurf und Auslegung sowie für deren Einsatz in haptischen Systemen diskutiert. Im Bereich Sensortechnik bildet die für rückgekoppelte Systeme besonders relevante Kraftsensorik einen Schwerpunkt. Die Schnittstellen zur Anbindung der Geräte zu umgebenden Systemen sowie die Positionsmesstechnik runden den Hardware-Geräteentwurf ab. Ein Kapitel zu den Grundzügen des Softwareentwurfs für die haptische Interaktion bei der Simulation virtueller Welten gibt einen Einblick in die informationstechnischen Fragestellungen haptischer Entwicklungen. Die Summe dieser Abschnitte in dem Fokus eines technischen Entwicklungsprozesses stellt die wichtigsten Inhalte der Technologie und Methodik zu ihrere Nutzung klar dar, so dass vom Leser eine Einschätzung der Relevanz bezogen auf das eigene Problem getroffen werden kann. Das Buch dient also sowohl als Nachschlagewerk für Haptik-relevante Technologien, sowie als Lehrbuch, um Methodiken im Umgang mit ingenieurtechnischen Fragestellung in der Haptik zu definieren und deren Anwendung zu zeigen.
User interfaces (Computer systems). --- Control engineering. --- Robotics. --- Mechatronics. --- Automation. --- Biomedical engineering. --- User Interfaces and Human Computer Interaction. --- Control, Robotics, Mechatronics. --- Robotics and Automation. --- Biomedical Engineering and Bioengineering. --- Human-computer interaction. --- Touch.
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This is an open access book. In this third edition of Engineering Haptic Devices the software part was rewritten from scratch and now includes even more details on tactile and texture interaction modalities. The kinematics section was improved to extend beyond a pure knowledge explanation to a comprehensive guideline on how to actually do and implement haptic kinematic functions. The control section was reworked incorporating some hands-on experience on control implementation on haptic systems. The system, actuator and sensor design chapters were updated to allow easier access to the content. This book is written for students and engineers faced with the development of a task-specific haptic system. Now 14 years after its first edition, it is still a reference for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Following a system engineering approach, it is divided into two parts with Part I containing background and reference information as a knowledge basis. Typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality are introduced. The role of users in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all related challenges in the design of haptic systems including general system architecture and control structures, kinematics, actuator principles and all types of sensors you may encounter doing haptic device development. Beside these hardware and mechanical topics, further chapters examine state-of-the-art interfaces to operate the devices, and hardware and software development to push haptic systems to their limits.
User interfaces (Computer systems). --- Human-computer interaction. --- Control engineering. --- Robotics. --- Automation. --- Computers, Special purpose. --- User Interfaces and Human Computer Interaction. --- Control, Robotics, Automation. --- Special Purpose and Application-Based Systems. --- Special purpose computers --- Computers --- Automatic factories --- Automatic production --- Computer control --- Engineering cybernetics --- Factories --- Industrial engineering --- Mechanization --- Assembly-line methods --- Automatic control --- Automatic machinery --- CAD/CAM systems --- Robotics --- Automation --- Machine theory --- Control engineering --- Control equipment --- Control theory --- Engineering instruments --- Programmable controllers --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Design Methodology --- Haptic Interaction --- Haptic System Design --- Psychophysic Content --- Virtual Reality Systems
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Tactile perception and haptics are essential for us, as we gain information about structures and surface properties of physical objects by using the sense of touch. Haptics also enables us to manipulate the physical world. The emphasis of this book is put on technologies for artificially deceiving our haptic perception. First, examples and a definition of haptics from a physiological point of view are given. Thereby, one focus is on cases of loss of haptics in everyday professional routine, in order to emphasize the impact of haptics. Then, an overview of products with extraordinary haptic properties leads to a more precise terminology. In the second part of the book, concrete technical aspects of haptic manipulation and manipulators are considered beginning with higher-level subjects like control and kinematics and proceeding with a detailed discussion of actuators and sensors and the interfaces to and from the mechanical environment. In the final chapter fundamental software engineering is introduced, including haptic interaction in virtual reality simulations. "Engineering Haptic Devices" is intended to be a reference book for technologies of haptic relevance as well as a textbook on methods of haptic engineering and applications.It is addressed to students and professionals of engineering disciplines or natural sciences.
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This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications.
Haptic devices --- Human-computer interaction --- Haptic interfaces --- Haptic technology --- Computer input-output equipment --- Robotics --- User interfaces (Computer systems) --- communication systems --- computer networks --- data communication systems --- haptic interfaces --- human engineering --- Human-Computer Interaction (HCI) --- mobile computing --- mobile devices --- network protocols --- rehabilitation systems --- robotics --- signal processing --- telecommunication networks --- telecommunication systems --- user interfaces --- virtual reality --- wireless telecommunication systems
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