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Book
How to become a video game artist
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ISBN: 082300810X Year: 2012 Publisher: [Place of publication not identified] Watson Guptill Publications

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Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators-from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time.


Book
Kids labo : geweldige projecten voor jonge wiskundigen
Authors: --- --- --- --- --- et al.
ISBN: 9789464291377 Year: 2022 Publisher: Mechelen Baeckens Books

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KIDS LABO begeleidt je door 27 doe-het-zelf opdrachten die je helpen de magische wereld van getallen te doorgronden. Leer nieuwe wiskunde terwijl je knutselt, speelt en je eigen geweldige projecten opbouwt. • 27 superleuke projecten • Met stap-voor-stap instructies • Onthult de wiskunde achter elk project.

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