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Book
Meet the Kinect : an introduction to programming natural user interfaces
Authors: --- ---
ISBN: 1430238887 1430238895 Year: 2011 Publisher: New York : Apress,

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Abstract

Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Keywords

Multimodal user interfaces (Computer systems). --- Xbox 360 (Video game console) -- Equipment and supplies. --- Kinect --- Multimodal user interfaces (Computer systems) --- Computer input-output equipment --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Applied Physics --- Computer Science --- Electrical Engineering --- Technology - General --- Programming --- Information Technology --- General and Others --- User interfaces (Computer systems) --- Human-computer interaction. --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Interfaces, User (Computer systems) --- Computer science. --- Computer graphics. --- Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Coding theory --- Human engineering --- User-centered system design --- Human-machine systems --- Human-computer interaction --- Computer input-output equipment. --- Computer vision. --- Hardware and Maker. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Computer hardware --- Computer I/O equipment --- Electronic analog computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Optical equipment --- Natural user interfaces.


Digital
Meet the Kinect : An Introduction to Programming Natural User Interfaces
Authors: --- ---
ISBN: 9781430238898 Year: 2011 Publisher: Berkeley, CA Apress

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Abstract


Book
Meet the Kinect : An Introduction to Programming Natural User Interfaces
Authors: --- --- ---
ISBN: 9781430238898 Year: 2011 Publisher: Berkeley CA Apress

Loading...
Export citation

Choose an application

Bookmark

Abstract

Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You'll learn about the Kinect hardware and what it can do. You'll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you'll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you'll learn principles and terminology. Volumetric computing didn't begin with the Kinect. The field is decades old if you've ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

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