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Book
Beyond Barbie and Mortal Kombat: new perspectives on gender and gaming
Author:
Year: 2008 Publisher: Cambridge The MIT Press


Book
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
Author:
ISBN: 9780262516068 0262516063 Year: 2011 Publisher: Cambridge, Mass. ; London : MIT Press,

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Minds in play : computer game design as a context for children's learning
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ISBN: 0805815139 Year: 1995 Publisher: Hillsdale Erlbaum

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Book
Connected code
Authors: ---
ISBN: 0262319241 9780262319249 9780262319256 026231925X 9781306980067 1306980062 9780262027755 0262027755 Year: 2014 Publisher: Cambridge, Massachusetts


Book
Connected gaming : what making video games can teach us about learning and literacy
Authors: ---
ISBN: 0262336952 9780262336956 9780262336963 0262336960 9780262035378 0262035375 Year: 2016 Publisher: London ; Cambridge, MA : The MIT Press,


Book
Connected play : tweens in a virtual world
Authors: ---
ISBN: 0262317842 9781461947974 1461947979 1299988342 9781299988347 9780262317849 9780262317856 0262317850 9780262317832 0262317834 9780262019934 0262019930 Year: 2013 Publisher: Cambridge, Massachusetts : The MIT Press,

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"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."


Book
Designing constructionist futures : the art, theory, and practice of learning designs
Authors: --- ---
ISBN: 0262361086 9780262361088 9780262539845 0262539845 0262361094 Year: 2020 Publisher: Cambridge, Massachusetts : The MIT Press,

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"With contributions from both original visionaries and emergent scholars, this volume extends the educational theory of constructionism, including recent movements in coding and making"--


Book
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming.
Authors: --- --- ---
ISBN: 9780262113199 0262113198 9780262322553 0262322552 Year: 2008 Publisher: Cambridge, Mass. MIT Press


Book
Textile messages : dispatches from the world of e-textiles and education
Authors: --- --- ---
ISBN: 9781433119200 143311920X 9781433119194 1433119196 Year: 2013 Publisher: New York : Peter Lang,

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Digital
Connected Play : Tweens in a Virtual World
Authors: --- --- ---
ISBN: 9780262317849 Year: 2013 Publisher: Cambridge, MA London MIT Press

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well—responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

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