Narrow your search

Library

KU Leuven (23)

Odisee (21)

Thomas More Mechelen (21)

ULB (21)

ULiège (21)

VIVES (21)

Thomas More Kempen (20)

UCLL (20)

AP (19)

KDG (19)

More...

Resource type

book (31)

digital (19)


Language

English (50)


Year
From To Submit

2019 (3)

2017 (4)

2016 (8)

2015 (12)

2014 (6)

More...
Listing 1 - 10 of 50 << page
of 5
>>
Sort by

Book
Pro Android UI
Author:
ISBN: 1430249870 1430249862 Year: 2014 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects. These UI Design approaches as well as other Android ViewGroup UI layout containers are the bread and butter of Pro Android User Interface (UI) design and Android User Experience (UX) design and development. Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners. With Android’s powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.


Book
Android Apps for Absolute Beginners
Author:
ISBN: 1484200195 1484200209 Year: 2014 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.


Book
Beginning Java 8 Games Development
Author:
ISBN: 1484204158 1484204166 Year: 2014 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.


Book
JSON Quick Syntax Reference
Author:
ISBN: 1484218620 1484218639 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compact quick scripting syntax reference on JSON covers syntax and parameters central to JSON object definitions, using the NetBeans 8.1 open source IDE software package. The JSON Quick Syntax Reference covers the syntax used in the JSON object definition language, logically organized by topical chapters, and getting more advanced as chapters progress, covering structures and file formats which are best for use with HTML5. More specifically, you'll learn the following: • What is and how to use the Object Definition Syntax supported in JSON • What comprises a JSON content production workflow • What are the concepts and principles behind the JSON Object Definitions • How to use JSON code snippets and apply them in your web applications • How to utilize NetBeans, Android Studio and Eclipse IDEs for your JSON coding • What are and how to use the key factors regarding the data footprint optimization work process, the in-lining of .CSS and .JS files • And, why a data footprint optimization work process is important.


Book
Digital Video Editing Fundamentals
Author:
ISBN: 1484218655 1484218663 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compact visual guide covers concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package Editshare Lightworks 12. Inside, you'll learn the following: · What is the terminology of digital video editing and special effects · What comprises a digital video editing and effects pipeline · What are the concepts behind digital video terminology · How to install and use Corel Video Studio Ultimate X8 · What are the concepts behind Resolution, Aspect Ratio, Bit Rate and Color Depth · How to use digital video file formats and data footprint optimization.


Book
Android apps for absolute beginners
Author:
ISBN: 1430234474 1430234466 Year: 2011 Publisher: [Berkeley, CA] : New York, NY : Apress ; Distributed to the book trade by Springer Science + Business Media,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.  Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible.


Book
HTML5 Quick Markup Reference
Author:
ISBN: 1430265353 1430265361 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.


Book
VFX Fundamentals : Visual Special Effects Using Fusion 8.0
Author:
ISBN: 1484221303 1484221311 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Learn concepts central to visual special effects using the free Blackmagic Design Fusion 8 software package. You'll discover foundational background information on concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals series, written by Wallace Jackson. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals Series, written by Wallace Jackson. VFX Fundamentals covers topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 ultra keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. You will learn: The new media components (raster, vector, audio, video, rendering) needed for VFX The concepts behind the digital VFX content production workflow How to install and utilize Blackmagic Design Fusion 8 and its visual programming language Concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking 3D VFX concepts such as 3D geometry, materials, lighting, animation, and auxiliary channels Advanced VFX concepts such as particle systems animation using real-world physics .


Book
Android Studio New Media Fundamentals : Content Production of Digital Audio/Video, Illustration and 3D Animation
Author:
ISBN: 1484216407 1484298675 Year: 2015 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Android Studio Content Production Fundamentals title introducing the reader to the concepts and terminology behind digital imaging (raster/bitmap/GIMP), digital illustration (vector/SVG/Inkscape), and digital audio (editing/effects/Audacity) and covers how to develop and optimize these types of content for use in Android OS using Android Studio 5.3.1. What You Will Learn • What are the primary genres of new media content production • What new media assets Android Studio supports • What are the concepts behind new media content production • How to Install and use GIMP, Inkscape, and Audacity software • How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development.

Listing 1 - 10 of 50 << page
of 5
>>
Sort by