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#PBIB:2000.2 --- #WBIB:dd.Lic.L.De Busschere --- #PBIB:gift 2000 --- 681.3*I21 --- 681.3*I28 --- Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- 681.3*I28 Problem solving, control methods and search: backtracking; dynamic program- ming; graph and tree search strategies; heuristics; plan execution, formationand generation (Artificial intelligence)--See also {681.3*F22} --- 681.3*I21 Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- Intelligence artificielle. --- Kunstmatig verstand. --- Echecs. Traitement des données. --- Schaakspel. Dataverwerking.
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Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- games --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- KI (kunstmatige intelligentie) --- computernetwerken --- robots --- numerieke analyse
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Mathematical logic --- Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- games --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- wiskunde --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Computer science. --- Computer communication systems. --- Computers. --- Algorithms. --- Mathematical logic. --- Computer science --- Artificial intelligence. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- Artificial Intelligence (incl. Robotics). --- Computer Communication Networks. --- Computation by Abstract Devices. --- Discrete Mathematics in Computer Science. --- Mathematical Logic and Formal Languages. --- Mathematics. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer mathematics --- Discrete mathematics --- Algebra of logic --- Logic, Universal --- Mathematical logic --- Symbolic and mathematical logic --- Symbolic logic --- Mathematics --- Algebra, Abstract --- Metamathematics --- Set theory --- Syllogism --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Informatics --- Science --- Foundations --- Distributed processing --- Computer software. --- Computational complexity. --- Artificial Intelligence. --- Complexity, Computational --- Software, Computer --- Computer science—Mathematics. --- Computer networks. --- Discrete mathematics. --- Machine theory. --- Theory of Computation. --- Formal Languages and Automata Theory. --- Abstract automata --- Abstract machines --- Automata --- Mathematical machine theory --- Algorithms --- Logic, Symbolic and mathematical --- Recursive functions --- Robotics --- Discrete mathematical structures --- Mathematical structures, Discrete --- Structures, Discrete mathematical --- Numerical analysis
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This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
Mathematical logic --- Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- games --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- wiskunde --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
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This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.
Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- games --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- KI (kunstmatige intelligentie) --- computernetwerken --- robots --- numerieke analyse
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This book contains the papers of the 12th Advances in Computer Games C- ference (ACG 2009) held in Pamplona, Spain. The conference took place during th th May 11-13,2009 in conjunction with the 13 Computer Olympiad and the 16 World Computer Chess Championship. The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of arti?cial int- ligence and computer game playing. The Pamplona conference was de?nitively characterized by fresh ideas for a large variety of games. The Program Committee (PC) received 41 submissions. Each paper was i- tiallysenttoatleastthreereferees.Ifcon?ictingviewsonapaperwerereported, it was sent to an additional referee. Out of the 41 submissions, one was wi- drawn before the ?nal decisions were made. With the help of many referees (see after the preface), the PC accepted 20 papers for presentation at the conference and publication in these proceedings. Theabove-mentionedsetof20paperscoversawiderangeofcomputergames. The papers deal with many di?erent research topics. We mention: Monte-Carlo Tree Search, Bayesian Modeling, SelectiveSearch,theUseofBruteForce,C- ?ict Resolution, Solving Games, Optimization, Concept Discovery, Incongruity Theory, and Data Assurance. The 17 games that are discussed are: Arimaa, Breakthrough, Chess, Chinese Chess, Go, Havannah, Hex, Kakuro, k-in-a-Row, Kriegspiel, LOA, 3 x n AB Games,Poker,Roshambo,SettlersofCatan,SumofSwitches,andVideoGames. We hope that the readers will enjoy the research e?orts performed by the authors. Below we provide a brief characterization of the 20 contributions, in the order in which they are published in the book.
Complex analysis --- Discrete mathematics --- Mathematics --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- discrete wiskunde --- complexe analyse (wiskunde) --- computers --- informatica --- externe fixatie (geneeskunde --- programmeren (informatica) --- algoritmen --- KI (kunstmatige intelligentie) --- computernetwerken
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Complex analysis --- Operational research. Game theory --- Discrete mathematics --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- games --- discrete wiskunde --- stochastische analyse --- complexe analyse (wiskunde) --- informatica --- database management --- informatietechnologie --- programmatielogica --- KI (kunstmatige intelligentie) --- robots --- numerieke analyse
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This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Mathematical logic --- Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- complexiteit --- discrete wiskunde --- complexe analyse (wiskunde) --- bedrijfssoftware --- computers --- informatica --- wiskunde --- KI (kunstmatige intelligentie) --- logica --- computernetwerken --- computerkunde --- robots
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Complex analysis --- Discrete mathematics --- Mathematics --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- discrete wiskunde --- complexe analyse (wiskunde) --- computers --- informatica --- externe fixatie (geneeskunde --- programmeren (informatica) --- algoritmen --- KI (kunstmatige intelligentie) --- computernetwerken
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