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Book
Resonant games : design principles for learning games that connect hearts, minds, and the everyday
Authors: --- --- ---
ISBN: 0262346079 0262037807 0262346087 9780262346078 9780262037808 Year: 2018 Publisher: Cambridge, Massachusetts : The MIT Press,

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Abstract

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.


Book
The More We Know : NBC News, Educational Innovation, and Learning From Failure
Authors: --- --- --- --- --- et al.
ISBN: 1283953048 0262305623 9780262305624 9780262017947 0262017946 9780262306539 0262306530 9781283953047 0262304694 Year: 2012 Publisher: MIT Press

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"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC to reach younger viewers and for MIT to test innovative educational methods in the real world. But iCue was a failure: it never developed an audience and was canceled as if it were a sitcom with bad ratings. In The More We Know, Eric Klopfer and Jason Haas, both part of the MIT development team, describe the rise and fall of iCue and what it can teach us about new media, old media, education, and the challenges of innovating in educational media. Klopfer and Haas show that iCue was hampered by, among other things, an educational establishment focused on "teaching to the test," television producers uncomfortable with participatory media, and confusion about the market. But this is not just a cautionary tale; sometimes more can be learned from an interesting failure than a string of successes. Today's educational technology visionaries (iPads for everyone!) might keep this lesson in mind."


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Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Authors: --- --- --- --- --- et al.
ISBN: 9780262346078 0262346079 9780262037808 0262037807 0262346087 Year: 2018 Publisher: Cambridge, MA London MIT Press

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Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

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