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Corporate culture --- Corporate reorganizations --- Organizational change
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Sociology of sport --- 316.7:796 --- Games --- -Games --- -Sports --- -Field sports --- Pastimes --- Recreations --- Recreation --- Athletics --- Outdoor life --- Physical education and training --- Children --- Children's games --- Games, Primitive --- Games for children --- Primitive games --- Entertaining --- Amusements --- Play --- Sports --- Sociologie van de sport --- Psychological aspects --- Social aspects --- Psychological aspects. --- Social aspects. --- -Sociologie van de sport --- 316.7:796 Sociologie van de sport --- -316.7:796 Sociologie van de sport --- Field sports --- Motivation in sports --- Sport psychology --- Sports motivation --- Sports psychology --- Sports sciences
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New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
#SBIB:309H240 --- #SBIB:309H1713 --- 371.694 --- Andere media (theater, plastische kunsten, strips, affiches, speelautomaten...) --- Mediatechnologie: nieuwe toepassingen (abonnee-televisie, electronic mail, desk top publishing, virtuele realiteit...) --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs
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Anything to do with children's entertainment is a source of controversy: children's television programmes, musical preferences, and leisure activities are frequent sources of debate. Toys and play are often singled out for attention, particularly war toys, sex-typed toys, and video games with aggressive themes. Are these harmful to children? Are they addictive? Alternatively, can parents facilitate children's learning with educational toys? Toys, Play, and Child Development explores these and other questions. Parental attitudes and reactions towards war toys are described, as are the children's views themselves. Toys and play are shown to contribute to the development of language, imagination, and intellectual achievement and to be effective in child psychotherapy.
159.92 --- 433.6 --- Kinderspelen --- Ontwikkeling --- Spelen ; kinderen --- Geestelijke ontwikkeling en vermogen. Ontwikkelingspsychologie --- Child development. --- Play. --- Toys --- Social aspects. --- 159.92 Geestelijke ontwikkeling en vermogen. Ontwikkelingspsychologie --- Child development --- Play --- Amusements --- Children's paraphernalia --- Infants' supplies --- Miniature objects --- Recreations --- Recreation --- Games --- Child study --- Children --- Development, Child --- Developmental biology --- Developmental psychobiology --- Child rearing --- Social aspects --- Development --- Health Sciences --- Psychiatry & Psychology
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Games --- Sports --- Psychological aspects. --- Social aspects.
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159.9:796 --- Violence in sports --- Aggressiveness --- Aggression (Psychology) --- Aggressive behavior --- Aggressiveness (Psychology) --- Psychology --- Defensiveness (Psychology) --- Fighting (Psychology) --- Toughness (Personality trait) --- Sports --- Sports violence --- Psychologie van de sport. Sportpsychologie. Coachen. Mentale training --- Violence --- Aggressiveness. --- Violence in sports. --- 159.9:796 Psychologie van de sport. Sportpsychologie. Coachen. Mentale training
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343.92 --- 316.773.3 --- Journalism, Scientific --- Violence --- -Aggressiveness --- -#SBIB:309H1025 --- Aggression (Psychology) --- Aggressive behavior --- Aggressiveness (Psychology) --- Psychology --- Defensiveness (Psychology) --- Fighting (Psychology) --- Toughness (Personality trait) --- Violent behavior --- Social psychology --- Scientific journalism --- Maatschappij en criminaliteit --- Communicatieinhoud. Communicatieve functies van de boodschap--(communicatiesociologie) --- Research --- Mediaboodschappen met een informatieve functie --- Aggressiveness --- Journalism, Scientific. --- Research. --- 316.773.3 Communicatieinhoud. Communicatieve functies van de boodschap--(communicatiesociologie) --- 343.92 Maatschappij en criminaliteit --- #SBIB:309H1025 --- Violence research --- Journalism
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343.969 --- Crime --- -Violence --- -Aggressiveness --- Aggression (Psychology) --- Aggressive behavior --- Aggressiveness (Psychology) --- Psychology --- Defensiveness (Psychology) --- Fighting (Psychology) --- Toughness (Personality trait) --- Violent behavior --- Social psychology --- City crime --- Crime and criminals --- Crimes --- Delinquency --- Felonies --- Misdemeanors --- Urban crime --- Social problems --- Criminal justice, Administration of --- Criminal law --- Criminals --- Criminology --- Transgression (Ethics) --- Geweld in het algemeen --- Social aspects --- Aggressiveness. --- Violence --- 343.969 Geweld in het algemeen --- Aggressiveness
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This collection of essays examines the many facets of violence in contemporary American culture, ranging across literature, film, philosophy, photojournalism and other media. It offers a consideration of why we are drawn to depictions of violence and why there is a market for violent entertainment.
Popular culture. --- Violence in mass media. --- Social Science. --- Violence in mass media --- Popular culture --- Communication & Mass Media --- Journalism & Communications --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Mass media
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