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Art of Designing Embedded Systems is apart primer and part reference, aimed at practicing embedded engineers, whether working on the code or the hardware design. Embedded systems suffer from a chaotic, ad hoc development process. This books lays out a very simple seven-step plan to get firmware development under control. There are no formal methodologies to master; the ideas are immediately useful. Most designers are unaware that code complexity grows faster than code size. This book shows a number of ways to linearize the complexity/size curve and get products out faster. Ganssle shows ways t
Computer. Automation --- embedded systems --- Embedded computer systems --- Computer engineering. --- Design. --- embedded system --- hardware --- software --- 681.3*C3 --- 681.3*C3 Special-purpose and application-based systems: microprocessor/microcomputer; process control-, real-time, signal processing systems (Computer systems organization)--See also {681.3*J7} --- Special-purpose and application-based systems: microprocessor/microcomputer; process control-, real-time, signal processing systems (Computer systems organization)--See also {681.3*J7} --- Design and construction --- Computers --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- Embedded computer systems-design
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This handbook provides a comprehensive reference for firmware developers looking to increase their skills and productivity. It addresses each critical step of the development process in detail, including how to optimize hardware design for better firmware. Topics covered include real-time issues, interrupts and ISRs, memory management (including Flash memory), handling both digital and analog peripherals, communications interfacing, math subroutines, error handling, design tools, and troubleshooting and debugging. The companion CD-ROM includes all the code used in the design examples and a sea
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Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategi
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Master the complex world of firmware programming and troubleshooting with this comprehensive, practical reference written by the leader in the field!
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Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - Introduction Chapter 2 The Project Chapter 3 The Code Chapter 4 Real Time Chapter 5 The Real World Chapter 6 Disciplined Development Appendix A A Firmware Standard Appendix B - A Simple Drawing System Appendix C A Bosss Guide to Process *Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com *Keep schedules in check as projects and codes grow by taking time to understand the project beforehand *Understand how cost/benefit coexists with design and development.
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Art of Designing Embedded Systems is apart primer and part reference, aimed at practicing embedded engineers, whether working on the code or the hardware design. Embedded systems suffer from a chaotic, ad hoc development process. This books lays out a very simple seven-step plan to get firmware development under control. There are no formal methodologies to master; the ideas are immediately useful. Most designers are unaware that code complexity grows faster than code size. This book shows a number of ways to linearize the complexity/size curve and get products out faster. Ganssle shows ways to get better code and hardware designs by integrating hardware and software design. He also covers troubleshooting, real time and performance issues, relations with bosses and coworkers, and tips for building an environment for creative work. Get better systems out faster, using the practical ideas discussed in Art of Designing Embedded Systems. Whether you're working with hardware or software, this book offers a unique philosophy of development guaranteed to keep you interested and learning. * Practical advice from a well-respected author * Common-sense approach to better, faster design * Integrated hardware/software.
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The Newnes Know It All Series takes the best of what our authors have written to create hard-working desk references that will be an engineer's first port of call for key information, design techniques and rules of thumb. Guaranteed not to gather dust on a shelf!Circuit design using microcontrollers is both a science and an art. This book covers it all. It details all of the essential theory and facts to help an engineer design a robust embedded system. Processors, memory, and the hot topic of interconnects (I/O) are completely covered. Our authors bring a wealth of experience and idea
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Famed author Jack Ganssle has selected the very best embedded systems design material from the Newnes portfolio and compiled into this volume. The result is a book covering the gamut of embedded designfrom hardware to software to integrated embedded systemswith a strong pragmatic emphasis. In addition to specific design techniques and practices, this book also discusses various approaches to solving embedded design problems and how to successfully apply theory to actual design tasks. The material has been selected for its timelessness as well as for its relevance to contemporary embedded design issues. This book will be an essential working reference for anyone involved in embedded system design! Table of Contents: Chapter 1. Motors - Stuart Ball Chapter 2. Testing Arnold S. Berger Chapter 3. System-Level Design Keith E. Curtis Chapter 4. Some Example Sensor, Actuator and Control Applications and Circuits (Hard Tasks) Lewin ARW Edwards Chapter 5. Installing and Using a Version Control System Chris Keydel and Olaf Meding Chapter 6. Embedded State Machine Implementation - Martin Gomez Chapter 7. Firmware Musings Jack Ganssle Chapter 8. Hardware Musings Jack Ganssle Chapter 9. Closed Loop Controls, Rabbits, and Hounds - John M. Holland Chapter 10. Application Examples David J. Katz and Rick Gentile Chapter 11. Analog I/Os Jean LaBrosse Chapter 12. Optimizing DSP Software Robert Oshana Chapter 13. Embedded Processors Peter Wilson *Hand-picked content selected by embedded systems luminary Jack Ganssle *Real-world best design practices including chapters on FPGAs, DSPs, and microcontrollers *Covers both hardware and software aspects of embedded systems.
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Famed author Jack Ganssle has selected the very best embedded systems design material from the Newnes portfolio and compiled into this volume. The result is a book covering the gamut of embedded design-from hardware to software to integrated embedded systems-with a strong pragmatic emphasis. In addition to specific design techniques and practices, this book also discusses various approaches to solving embedded design problems and how to successfully apply theory to actual design tasks. The material has been selected for its timelessness as well as for its relevance to contemporary embedded des
Embedded computer systems --- Design and construction. --- embedded system --- Design and construction
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