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Book
Automania
Authors: --- ---
ISBN: 9781633451278 Year: 2021 Publisher: New York : The Museum of Modern Art,

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"Catalogue accompanying exhibition of the same title at the Museum of Modern Art, New York, Jul 4, 2021–Jan 3, 2022"-- Edited by Juliet Kinchin. With Contributions by Paul Galloway and Andrew Gardner Drawing on the wealth of automobile-related design, art, and architecture in the collection of The Museum of Modern Art, Automania takes an in-depth look at an industrial object that changed the world. From its first appearance as a plaything for the rich in the 1890s to its establishment as a utilitarian necessity of modern life, the car has transformed the ways in which we live, work, and enjoy ourselves, inspiring countless designers and artists working in varied media. Some have viewed the automobile as the ultimate expression of technological progress, capable of bringing about widespread economic growth and positive societal change. Others have seen it as the enemy of humanistic values, leading only to rising fatalities and the proliferation of hazardous waste and pollution. But all have recognized it as central to contemporary life, design, and culture. Automania traces the rich cultural history of the car while giving pride of place to the ten vehicles in MoMA's collection, which mark pivotal moments in the history of automotive design.


Book
Never alone : video games as interactive design
Authors: --- --- ---
ISBN: 9781633451414 1633451410 Year: 2022 Publisher: New York, N.Y. The Museum of Modern Art

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An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018?from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.bron : https://www.copyrightbookshop.be/shop/never-alone-video-games-as-interactive-design-moma/


Book
Partners in design : Alfred H. Barr jr. und Philip Johnson: Bauhaus-Pioniere in Amerika
Authors: --- --- --- --- --- et al.
ISBN: 9783897904965 Year: 2017 Publisher: Stuttgart Arnoldsche Art Publishers

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