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Gladiators --- Games --- Amphitheaters --- Human sacrifice --- Gladiatorenspiel. --- Panem et circenses. --- Zirzensische Spiele. --- Social aspects --- Rome --- Civilization.
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Amphithéâtres --- Amphithéâtres --- Amphitheaters --- Games --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Sports --- Coliseums --- Theaters --- Outdoor concert facilities --- Social aspects --- History --- Recreation --- Rome --- Social life and customs. --- History. --- Sports and state --- Jeux --- Histoire --- Aspect social --- Aspect politique --- Moeurs et coutumes --- Social life and customs
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Sport and spectacle in the ancient world has become a vital area of broad new exploration over the last few decades. This Handbook brings together the latest research on Greek and Roman manifestations of these pastimes to explore current approaches and open exciting new avenues of inquiry. It discusses historical perspectives, contest forms, contest-related texts, civic and social aspects, and use and meaning of the individual body. Greek and Roman topics areinterwoven to simulate contest-like tensions and complementarities, juxtaposing, for example, violence in Greek athletics and Roman gladiatorial events, Greek and Roman chariot events, architectural frameworks for contests and games in the two cultures, and contrasting views of religion, bodily regimens,and judicial classification related to both cultures. It examines the social contexts of games, namely the evolution of sport and spectacle across cultural and political boundaries, and how games are adapted to multiple contexts and multiple purposes, reinforcing social hierarchies, performing shared values, and playing out deep cultural tensions. The volume also considers other directing forces in the ancient Mediterranean, such as Bronze Age Egypt and the Near East, Etruria, and earlyChristianity. It addresses important themes common to both antiquity and modern society, such as issues of class, gender, and health, as well as the popular culture of the modern Olympics and gladiators in cinema.With innovative perspectives from authoratative scholars on a wide range of topics, this Handbook will appeal to both students and researchers interested in ancient history, literature, sports, and games.
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This Handbook presents innovative research on sport and spectacle in ancient Greece and Rome, exploring historical perspectives, contest forms, and civic and social aspects such as class, spaces, health, gender, and sexuality. Greek and Roman topics are interwoven to simulate contest-like tensions and complementarities between the two cultures.
Sports --- Games --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Field sports --- Recreation --- Athletics --- Outdoor life --- Games, Greek and Roman --- History --- To 1500 --- Greece. --- Rome (Empire)
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