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"This book exposes research accounts which seek to convey an appreciation for local differences, for the empowerment of people and for the human-centred design of urban technology"--Provided by publisher.
Cities and towns --- Sociology, Urban --- Computer networks --- Information technology --- Telecommunication --- Information society. --- #SBIB:35H24 --- #SBIB:309H103 --- #SBIB:309H1720 --- 711.4 --- 681.3 --- Sociology --- Information superhighway --- Society and telecommunication --- Global cities --- Municipalities --- Towns --- Urban areas --- Urban systems --- Human settlements --- Effect of technological innovations on --- Social aspects. --- Informatiemanagement bij de overheid --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Informatiekunde, informatie management --- Gemeentelijke planologie. Stadsplanning. Stedenbouw --- Computer science --- 711.4 Gemeentelijke planologie. Stadsplanning. Stedenbouw --- Information society --- Social aspects --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- Community engagement --- Digital cities --- Digital identity --- Environmental impact --- Locative media --- Mobile and wireless applications --- Participatory planning --- Privacy --- Surveillance --- Sustainability --- Urban informatics --- Urban technology
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Studies from around the world show how the social media tools of Web 2.0 are shaping engagement with cities, communities, and spaces.
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Studies from around the world show how the social media tools of Web 2.0 are shaping engagement with cities, communities, and spaces. Web 2.0 tools, including blogs, wikis, and photo sharing and social networking sites, have made possible a more participatory Internet experience. Much of this technology is available for mobile phones, where it can be integrated with such device-specific features as sensors and GPS. From Social Butterfly to Engaged Citizen examines how this increasingly open, collaborative, and personalizable technology is shaping not just our social interactions but new kinds of civic engagement with cities, communities, and spaces. It offers analyses and studies from around the world that explore how the power of social technologies can be harnessed for social engagement in urban areas. Chapters by leading researchers in the emerging field of urban informatics outline the theoretical context of their inquiries, describing a new view of the city as a hybrid that merges digital and physical worlds; examine technology-aided engagement involving issues of food, the environment, and sustainability; explore the creative use of location-based mobile technology in cities from Melbourne, Australia, to Dhaka, Bangladesh; study technological innovations for improving civic engagement; and discuss design research approaches for understanding the development of sentient real-time cities, including interaction portals and robots.
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Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.
Communities - Urban Groups --- Sociology & Social History --- Social Sciences --- Sociology, Urban. --- City planning --- Social aspects. --- Urban sociology --- Geography. --- User interfaces (Computer systems). --- Regional planning. --- Urban planning. --- City planning. --- Engineering design. --- Landscape/Regional and Urban Planning. --- Engineering Design. --- Urbanism. --- User Interfaces and Human Computer Interaction. --- Cities and towns --- Architecture. --- Computer science. --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Regional development --- Regional planning --- State planning --- Human settlements --- Land use --- Planning --- Landscape protection --- Informatics --- Science --- Design and construction --- Design --- Government policy --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Civic planning --- Land use, Urban --- Model cities --- Redevelopment, Urban --- Slum clearance --- Town planning --- Urban design --- Urban development --- Urban planning --- Art, Municipal --- Civic improvement --- Urban policy --- Urban renewal --- Management
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Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.
Materials sciences --- Production management --- Programming --- Computer. Automation --- Environmental planning --- Economic geography --- DFMA (design for manufacture and assembly) --- ruimtelijke ordening --- informatica --- steden --- geografie --- interfaces
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As digital environments become increasingly individualised, instant, ubiquitous, and disintermediated, this book demonstrates the continuing relevance of intermediaries at the intersection of design, creativity, community engagement, and corporate social responsibility. The authors examine intermediaries as enablers of mutual benefit and offer a proactive, interventionist, and holistic approach to intermediation practice that steps beyond design thinking. By means of case studies that employ the 3C project design methodology—Community, Culture, Commerce—the authors provide an accessible introduction to intermediation at the nexus of theory and practice and signpost new opportunities for researchers and practitioners in the post-COVID environment. Dr John “Jock” McQueenie brings creativity to social inclusion and corporate social investment. As a professional intermediary, Jock has been brokering unconventional partnerships by designing and implementing 3Cs projects for over 20years in a wide range of sectors, industries and regions throughout Australia and Aotearoa/NZ. His two most recent projects were designed as part of a Professional Doctorate (Doctor of Creative Industries) at Queensland University of Technology, Brisbane, Australia. Marcus Foth is a Professor of Urban Informatics in the School of Design, Queensland University of Technology. For more than two decades, Marcus has led ubiquitous computing and design research into interactive digital media, screen, mobile and smart city applications. Marcus founded the Urban Informatics Research Lab in 2006 and the QUT Design Lab in 2016. Greg Hearn is a Research Professor in the School of Design at QUT. His research examines social, business and future workforce issues in the adoption of innovation. He is a lead researcher in the Advanced Robotics for Manufacturing Hub and a Chief Investigator in the ARC Training Centre for Collaborative Robotics in Advanced Manufacturing.
Industries. --- Design. --- Communication and traffic. --- Technical education. --- Media Industries. --- Technology and Design education.
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"Climate change, rapid urbanisation, pandemics, as well as innovations in technologies such as blockchain, AI and IoT are all impacting urban space. One response to such changes has been to make cities ecologically sustainable and 'smart'. The 'eco smart city' for instance uses networked sensing, cloud and mobile computing to optimise, control, and regulate urban processes and resources. From real-time bus information to autonomous electric vehicles, smart parking, and smart street lighting, such initiatives are often presented as a social and environmental good. Critics, however, increasingly argue that technologically driven, and efficiency-led approaches are too simplistic to deal with the complexities of urban life. Sustainability in the smart city is predominantly performed in limited ways that leave little room for participation and citizen agency despite government efforts to integrate innovative technologies in more equitable ways. More importantly, there is a growing awareness that a human-centred notion of cities, in which urban space is designed for, and inhabited by, humans only, is no longer tenable. Within the age of the Anthropocene - a term used to refer to a new geological era in which human activity is transforming Earth systems, accelerating climate change and causing mass extinctions - scholars and practitioners are working generatively by acknowledging the entanglements between human and non-human others (including plants, animals, insects, as well as soil, water, and sensors and their data) in urban life. In Designing More-than-Human Smart Cities, renowned researchers and practitioners from urban planning, architecture, environmental humanities, geography, design, arts, and computing critically explore smart cities beyond a human-centred approach. They respond to the complex interrelations between human and non-human others in urban space. Through theory, policy and practice (past and present), and thinking speculatively about how smart cities may evolve in the future, the book makes a timely contribution to lively, contemporary scientific and political debates on genuinely sustainable smart cities."
Smart cities --- Urban ecology (Biology) --- Écologie urbaine. --- Villes intelligentes --- Aménagement du territoire --- Environmental aspects. --- Aspect environnemental.
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Industrial economics --- Didactics of technology --- Civil engineering. Building industry --- Aesthetics of art --- industrie --- ontwerpen --- technologie
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This book constitutes the refereed proceedings of the 5th International Conference on User Science and Engineering, i-USEr 2018, held in Puchong, Malaysia, in August 2018. The 32 papers accepted for i-USEr 2018 were selected from 72 submissions with a thorough double-blind review process. The selected papers illustrate how HCI is inclusive and omnipresent within the domains of informatics, Internet of Things, Quality of Life, and others. They are organized in the following topical sections: design, UX and usability; HCI and underserved; technology and adoption; human centered computing; HCI and IT infrastructure; and HCI and analytics.
Computer assisted instruction --- Teaching --- Computer science --- Information systems --- Computer. Automation --- computervisie --- beeldverwerking --- IoT (Internet of Things) --- computers --- informatica --- onderwijs --- computerondersteund onderwijs --- opvoeding --- informatiesystemen --- computerkunde --- User interfaces (Computer systems). --- Application software. --- Optical data processing. --- Education—Data processing. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Image Processing and Computer Vision. --- Computers and Education.
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