Narrow your search

Library

KU Leuven (1)

LUCA School of Arts (1)

Odisee (1)

Thomas More Kempen (1)

Thomas More Mechelen (1)

UCLL (1)

UGent (1)

Vlerick Business School (1)

VIVES (1)

VUB (1)


Resource type

book (1)


Language

English (1)


Year
From To Submit

2007 (1)

Listing 1 - 1 of 1
Sort by
Geometric algebra for computer science : an object-oriented approach to geometry
Authors: --- ---
ISBN: 0123694655 9780123694652 9780123749420 0123749425 9786611049638 1281049638 0080553109 9786612258077 1282258079 0080958796 9780080553108 9780080958798 Year: 2007 Publisher: Amsterdam : Elsevier,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometricalgebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. Features -Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. -Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. -Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. -Presents effective approaches to making GA an integral part of your programming. -Includes numerous drills and programming exercises helpful for both students and practitioners. -Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.

Listing 1 - 1 of 1
Sort by