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The development of renewable energy is accompanied by new requirements traditio- nally not met by the existing power grid and its accounting processes. In an effort to support power exchange between the micro-producers, a native peer-to-peer model for power trades is developed on top of a redefined grid topology. Through direct physical power links, peers control their own end and can police their power exchanges. While conforming to a set of exchange rules, power routers can interconnect peers in this to- pology and are designed to meet that control and power exchange. By connecting the peer consumption, production, and storage facilities as well, power routers regulate and manage the peer’s energy. Power regulation, power negotiation and power accounting subsystems allow power routers to interface with the electrical layer, negotiate power with other power routers and handle payments. In addition to a decision subsystem reflecting the peer’s trade profile, the power router is able to organize consumption, production and power exchange accordingly.
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This work is dedicated to electricity prosumer communities and their challenges. The first pages of the work introduce briefly the reasons that are leading the shape of the traditional grid to change. A description of the concepts and of the technologies associated with the figure of the prosumer is provided, in order to better understand its role. After this introductory part, we formalized a mathematical model to describe the dynamics of the community, such as power production, energy storage and power exchanges between the prosumers. The challenge involved in the control of the EPC is then contextualized, discussing the differences between centralized and decentralized schemes. The design of a distributed control mechanism has been then investigated, focusing the attention on the possibility to resort on machine learning approaches in order to try to follow an optimal behavior. An alternative decentralized strategy, easier to implement, has been also formulated. We presented a case study in order to analyze the characteristics and the limits of the control strategies developed. The results are finally discussed drawing some conclusions.
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Ce mémoire de fin d'étude expose une méthodologie d'analyse de base de donnée visant à extraire via des données receuillie par un fournisseur d'énergie (Total) des informations jugé pertinente quand au calcul du potentiel HVAC dans le secteur tertiaire.
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This article is dedicated to the development of computational methods for processing time series from wind speed signals. These computational methods are designed under the light of electricity generation from this intermittent renewable source. We propose to define the notion of critical time windows for measuring the proportion of the time during which renewable energy fields may simultaneously not produce sufficiently, i.e., with a load factor lower than a predefined threshold. Using this type of criterion opens the door to expressing optimization problems describing how to choose the localizations where to install production capacities. The proposed methodology is benchmarked using wind time series data from Europe and Greenland. In this document, two sets of time series are considered: the first one was generated using the MERRA-2 from NASA, while the second one was generated using the MAR model, a regional model taking into account Katabatic winds. First experimental results illustrate the fact that connecting Western Europe with Greenland may effectively decrease the proportion of critical time windows.
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Recent advances in deep learning have shown impressive results in the domain of text-to-speech. To this end, a deep neural network is usually trained using a corpus of several hours of professionally recorded speech from a single speaker. Giving a new voice to such a model is highly expensive, as it requires recording a new dataset and retraining the model. A recent research introduced a three-stage pipeline that allows to clone a voice unseen during training from only a few seconds of reference speech, and without retraining the model. The authors share remarkably natural-sounding results, but provide no implementation. We reproduce this framework and open-source the first public implementation of it. We adapt the framework with a newer vocoder model, so as to make it run in real-time.
voix --- audio --- text-to-speech --- tts --- neurone --- réseau --- deep --- deep learning --- machine learning --- transfert --- generation --- voice --- audio --- transfer --- generation --- text-to-speech --- tts --- neural --- network --- deep --- deep learning --- machine learning --- Ingénierie, informatique & technologie > Sciences informatiques
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As computer networks become more dynamic, complex and sophisticated, they naturally become harder to manage and maintain. More specifically, networking issues are not always well detected and remediated by existing networking control planes: those issues often requires human involvement to be properly taken care of. The aim of this work is to consider computer networking problems in a more automatic or programmatic way. One approach to tackle this problem is to use Reinforcement Learning. In this thesis, a monitoring pipeline and problem injection module are built on a test network, in order to train an intelligent agent using Reinforcement Learning techniques, able to properly detect and remediate some predefined networking issues. The test network built in this study, is a physical one with which the agent and modules communicate using SSH. Several experiments of increasing complexity are implemented and several Reinforcement Learning agents are trained and evaluated. The overall goal of this project was to open up the way to implement Artificial Intelligence techniques in computer networking, a field where such techniques are rarely used, and the approach of Reinforcement Learning was shown successful in this work, under some assumptions.
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This document aims to research and implement reinforcement learning technique to solve a motion planning problem of a car in a 2D world.
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This work studies how a recommender system for the billiard game can be treated as a reinforcement learning problem. The geometry and physics of billiards are studied in order to make a simulator. The simulator is designed following an event-based method simulation. Some reinforcement learning algorithms are applied to the simulator.
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The main objective of this study is to determine if CSP plants with TES are still economically viable when put in competition with PV systems and batteries for a large scale power generation in a global grid setting. Towards this goal, an optimization-based framework is implemented and exploited to identify the best combination of generation means among CSP, PV and battery to satisfy a chosen electricity demands while minimizing the cost of the total installations.
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