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Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges.
Computer graphics. --- Graphics processing units --- Graphics processing units --- Three-dimensional modeling. --- Programming. --- Design and construction.
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Computer games --- Computer graphics. --- Three-dimensional display systems. --- Programming. --- DirectX. --- OpenGL.
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Computer games --- Computer graphics. --- Three-dimensional display systems. --- Programming.
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Computer games --- Computer graphics. --- Three-dimensional display systems. --- Programming.
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The heterologous or donogenous insemination is the artificial fertilization of an ovum for reproductive purposes with the sperm of an outside donor to save the affected couples a infertility. This method is long been offered and used by the modern reproductive medicine but, however raises a number of legal, human genetic and psychological issues that are not at sufficiently resolved in the circle of experts. The present volume addresses these questions and possible answers in an interdisciplinary discussion and explores solutions. The articles go back to a workshop, which was jointly organized in cooperation of the Centre for Medical Law and the Göttingen Institute of Human Genetics. The editors hope that the recommendations resulting from this will be able to provide important impetus and support to the leaders in this field, but also to legislation and case law.
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Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges.
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