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In 2001, George Bush provoked global uproar by describing the nascent War on Terror as a "Crusade". His comments, however, were welcomed by Al-Qaeda, who had long been describing Western powers in precisely the same terms, as modern Crusaders once again invading the Middle East. Ten years later in 2011, Anders Behring Breivik launched a tragic attack in Norway, killing 77 unarmed civilians, mostly teenagers. Breivik saw himself as a Templar Knight, a member of a group of knights allegedly resurrected in London in 2002 by one "Lionheart". Later investigations suggested that the blogger, Lionheart, might have had links to the right-wing, anti-Muslim, English Defence League and other so-called "counterjihad" blogging networks decrying an Islamic invasion of Europe. Though extreme examples, these cases all share a crucial detail: the framing of current political issues in terms of recognisable medieval precedents. In the widespread use of medievalism across social- and mass-media channels, it is clear that such political medievalisms are not intended as a specific reference to a historical precedent, but as a use of the past for modern concerns. The argument of this book is that we need new ways of analysing this kind of medievalism; extending far beyond the concept of anachronism or inaccuracy, references to Crusades, Templars and Vikings affect the way we understand our world.
Middle Ages in popular culture. --- Medievalism. --- Mass media. --- Islam --- Qaida (Organization). --- IS (Organization). --- War on terror. --- Middle Ages in popular culture --- Medievalism --- Mass media --- Qaida (Organization) --- IS (Organization) --- ISIS (Islamic State of Iraq and Syria) --- ISIL (Islamic State of Iraq and the Levant) --- Islamic State of Iraq and Syria --- Islamic State of Iraq and al-Sham --- Islamic State of Iraq and the Levant --- Dawlah al-Islāmīyah --- Daech --- Dāʻish --- Daesh --- Daeş --- Estado Islâmico --- ES --- Estado Islâmico do Iraque --- Estado Islâmico do Iraque e da Síria --- Estado Islâmico do Iraque e Síria --- IŞİD --- دولة الإسلامية --- داعش --- IGIL --- ИГИЛ --- Islamskoe gosudarstvo Iraka i Levanta --- Исламское государство Ирака и Леванта --- Dâʼisy al-ʻIrāq wa-asy-Syâm --- Daisy --- Daulah Islamiyah Iraq dan Syam --- Daʻiş --- Islamic State --- Qāʻidah (Organization) --- Quaida (Organization) --- Al-Qaida (Organization) --- Qaeda (Organization) --- International Islamic Front for Jihad Against Jews and Crusaders --- Islamic Salvation Foundation --- Group for the Preservation of the Holy Sites --- Islamic Army for the Preservation of Holy Sites --- Islamic Army for the Preservation of the Holy Places --- Al Qaeda (Organization) --- Al Queda (Organization) --- Alʹ-Kaida (Organization) --- Kaida (Organization) --- R̄ekxirawî Elqaʻîde --- Elqaʻîde (Organization) --- تنظيم القاعدة --- قاعدة (منظمة) --- Al-Qaedah (Organization) --- Mass communication --- Media, Mass --- Media, The --- Communication --- Civilization, Medieval --- Middle Ages --- Popular culture --- Médiévisme (esthétique) --- Histoire médiévale --- Terrorisme --- Médias et langage --- Médiévisme --- Média --- Historiographie --- Langage
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"Proposing a fresh theoretical approach to the study of cinematic portrayals of the Middle Ages, this book uses semiotics and historiography to demonstrate how contemporary filmmakers have attempted to recreate the past in a way that, while largely imagined, is also logical, meaningful, and as truthful as possible"--Provided by publisher.
Middle Ages in motion pictures. --- Historical films --- Moyen Age au cinéma --- Films historiques --- History and criticism. --- Histoire et critique
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"Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself"--
Computer. Automation --- History as a science --- Electronic games --- History --- 766.039 --- games --- geschiedenis --- grafisch design --- grafische vormgeving --- grafisch ontwerp --- spellen --- videogames --- Annals --- Auxiliary sciences of history --- Electronic toys --- Games --- Study and teaching&delete& --- Simulation methods --- Study and teaching --- Computer games --- Internet games --- Television games --- Videogames
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This book presents the proceedings of the international conference “The Middle Ages in the Modern World,” held in Rome November 21-24, 2018. Attended by more than a hundred participants of different ages, educational backgrounds, and places of origin, the conference constituted a landmark in the study of medievalism: the historical discipline, now in full bloom, that investigates the ways in which the thousand-year period between 500 and 1500 was, and continues to be, presented, reconstructed, and imagined in successive eras. The book opens with a substantial bibliography drawn from all of its components, followed by the seven keynote lectures and ninety-three shorter texts - abstracts of the individual conference papers - organized along eight thematic pathways, which together provide a vivid image of the current state of the field.
History --- medievalism --- historiography --- medieval civilisation --- Médiévisme --- Civilisation médiévale --- Historiographie
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