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The Autonomous Agents and Multiagent Systems (AAMAS) conference series gathers researchers from around the world to share the latest advances in the field. It is the premier forum for research in the theory and practice of autonomous agents and multiagent systems. AAMAS 2002, the first of the series, was held in Bologna, followed by Melbourne (2003), New York (2004), Utrecht (2005), Hakodate (2006), Honolulu (2007), Estoril (2008), Budapest (2009), Toronto (2010), Taipei (2011), Valencia (2012), Saint Paul (2013), Paris (2014), Istanbul (2015), Singapore (2016), São Paulo (2017) and Stockholm (2018). This volume is the proceedings of AAMAS 2019, the 18th conference in the series, held in Montreal in May 2019. AAMAS 2019 invited submissions for a general track and six special tracks: Robotics, Socially Interactive Agents, Engineering Multiagent Systems, Blue Sky Ideas, and Industrial Applications, along with a track to present papers from JAAMAS (the journal Autonomous Agents and Multi- Agent Systems) that had not previously been presented at a major conference. The special tracks were chaired by leading researchers in their fields: Joydeep Biswas and Mohan Sridharan chaired the Robotics track, Ana Paiva and David Sarne the Socially Interactive Agents track, Amal El Fallah Seghrouchni and Michael Winikoff the Engineering Multiagent Systems track, Catholijn Jonker the Blue Sky Ideas track, and Bo An and Yoram Bachrach the Industrial Applications track. Kagan Tumer solicited papers for the JAAMAS Presentation Track from the papers that appeared in JAAMAS within the preceding 12 months. A group of Area Chairs (AC) was selected to help oversee the review process of the main track. Jointly with the program chairs, the special track chairs and area chairs were responsible for appointing Senior Program Committee (SPC) members, who in turn helped identify a strong and diverse set of Program Committee (PC) members for their tracks. Every paper was reviewed by at least three PC members, overseen by an SPC member who ensured reviews were clear and informative. After authors were given an opportunity to respond to the reviewers, the SPC member led a discussion where the reviewers considered each others', and the authors', comments. The track chairs and area chairs in turn worked with the program chairs to make final decisions about acceptance for the papers, to ensure uniformly high quality.
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Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games. As a detailed case study, we consider weighted voting games: a widely-used and practically important class of cooperative games that inherently have a natural compact representation. We investigate the complexity of solution concepts for such games, and generalizations of them. We briefly discuss games with non-transferable utility and partition function games. We then overview algorithms for identifying welfare-maximizing coalition structures and methods used by rational agents to form coalitions (even under uncertainty), including bargaining algorithms. We conclude by considering some developing topics, applications, and future research directions.
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Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games. As a detailed case study, we consider weighted voting games:a widely-used and practically important class of cooperative games that inherently have a natural compact representation. We investigate the complexity of solution concepts for such games, and generalizations of them. We briefly discuss games with non-transferable utility and partition function games. We then overview algorithms for identifying welfare-maximizing coalition structures and methods used by rational agents to form coalitions (even under uncertainty), including bargaining algorithms. We conclude by considering some developing topics, applications, and future research directions.
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This book constitutes the refereed proceedings of the 7th International Workshop on Internet and Network Economics, WINE 2011, held in Singapore, in December 2011. The 31 revised full papers and 5 revised short papers presented together with the abstracts of 3 papers about work in progress were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections on algorithmic game theory, algorithmic mechanism design, computational advertising, computational social choice, convergence and learning in games, economics aspects of security and privacy, information and attention economics, network games and social networks.
Internet --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Telecommunications --- Economic aspects --- Information Technology --- Computer Science (Hardware & Networks) --- DARPA Internet --- Internet (Computer network) --- Computer science. --- Computer communication systems. --- Software engineering. --- Computers. --- Algorithms. --- Computer science --- Computer Science. --- Computer Communication Networks. --- Algorithm Analysis and Problem Complexity. --- Software Engineering. --- Information Systems Applications (incl. Internet). --- Discrete Mathematics in Computer Science. --- Computation by Abstract Devices. --- Mathematics. --- Computer mathematics --- Discrete mathematics --- Electronic data processing --- Algorism --- Algebra --- Arithmetic --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Computer software engineering --- Engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Informatics --- Science --- Mathematics --- Foundations --- Distributed processing --- Computer software. --- Computational complexity. --- Complexity, Computational --- Software, Computer --- Application software. --- Computer science—Mathematics. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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This book constitutes the refereed proceedings of the 7th International Workshop on Internet and Network Economics, WINE 2011, held in Singapore, in December 2011. The 31 revised full papers and 5 revised short papers presented together with the abstracts of 3 papers about work in progress were carefully reviewed and selected from 100 submissions. The papers are orginzed in topical sections on algorithmic game theory, algorithmic mechanism design, computational advertising, computational social choice, convergence and learning in games, economics aspects of security and privacy, information and attention economics, network games and social networks.
Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Computer. Automation --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- software engineering --- computernetwerken
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Complex analysis --- Discrete mathematics --- Computer science --- Computer architecture. Operating systems --- Computer. Automation --- discrete wiskunde --- complexe analyse (wiskunde) --- informatica --- software engineering --- computernetwerken
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This book constitutes the refereed proceedings of the 16th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2013, held in Dunedin, New Zealand, in December 2013. The conference was co-located with the 26th Australasian Artificial International Conference, AI 2013. The 24 revised full papers presented together with 18 short papers and 2 invited papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on foundations of agents and multi-agent systems; agent and multi-agent system architectures; agent-oriented software engineering; agent-based modelling and simulation; cooperation/collaboration, coordination/communication; hybrid technologies, application domains; and applications.
Computer science. --- Software engineering. --- Information storage and retrieval systems. --- Artificial intelligence. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Software Engineering. --- e-Commerce/e-business. --- Information Storage and Retrieval. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Mechanical Engineering --- Engineering & Applied Sciences --- Computer Science --- Mechanical Engineering - General --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer software engineering --- Informatics --- Information storage and retrieval. --- User interfaces (Computer systems). --- E-commerce. --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Engineering --- Science --- Cybercommerce --- E-business --- E-commerce --- E-tailing --- eBusiness --- eCommerce --- Electronic business --- Internet commerce --- Internet retailing --- Online commerce --- Web retailing --- Commerce --- Information superhighway --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Information storage and retrieva. --- Artificial Intelligence. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Mathematical statistics --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- applicatiebeheer --- apps --- computers --- statistiek --- hardware --- KI (kunstmatige intelligentie) --- computernetwerken --- architectuur (informatica)
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This book constitutes the refereed proceedings of the 16th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2013, held in Dunedin, New Zealand, in December 2013. The conference was co-located with the 26th Australasian Artificial International Conference, AI 2013. The 24 revised full papers presented together with 18 short papers and 2 invited papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on foundations of agents and multi-agent systems; agent and multi-agent system architectures; agent-oriented software engineering; agent-based modelling and simulation; cooperation/collaboration, coordination/communication; hybrid technologies, application domains; and applications.
Information retrieval --- Applied marketing --- Computer science --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- IR (information retrieval) --- e-business --- computers --- informatica --- informatiesystemen --- e-commerce --- software engineering --- KI (kunstmatige intelligentie) --- computerkunde --- robots
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