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Book
5th International Conference on Intelligent Games and Simulation : GAME-ON 2004 : Het Pand, Ghent, Belgium, November 25-27, 2004
Authors: --- ---
ISBN: 9077381155 Year: 2004 Publisher: Oostende EUROSIS

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6th International Conference on Intelligent Games and Simulation : GAME-ON 2005 : De Montfort University, Leicester, United Kingdom, November 24-25, 2005
Authors: --- ---
ISBN: 9077381236 Year: 2005 Publisher: Oostende EUROSIS

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Book
E-Learning and Games : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Authors: --- --- ---
ISBN: 3319402587 3319402595 Year: 2016 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Keywords

Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Computer graphics. --- Education --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Data processing. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Interfaces, User (Computer systems) --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Informatics --- Minicomputers --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Human-machine systems --- Human-computer interaction --- Information storage and retrieval systems --- Science --- Digital techniques --- Education. --- Multimedia systems. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- User interfaces (Computer systems) --- Education-Data processing. --- Microcomputers. --- Education—Data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software


Book
E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
Authors: --- --- --- ---
ISBN: 3319658492 3319658484 Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Keywords

Computer science. --- User interfaces (Computer systems). --- Computer graphics. --- Education --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Computer Graphics. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Interfaces, User (Computer systems) --- Informatics --- Data processing. --- Minicomputers --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Human-machine systems --- Human-computer interaction --- Science --- Digital techniques --- Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Educational games --- Instructive games --- Training games --- Games --- Simulation methods --- Education—Data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software


Book
Transactions on Edutainment XV
Authors: --- --- --- --- --- et al.
ISBN: 3662593513 3662593505 Year: 2019 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. .

Keywords

Computer vision. --- Education. --- Social sciences --- Computer security. --- Computer science. --- Image Processing and Computer Vision. --- Computers and Education. --- Computer Appl. in Social and Behavioral Sciences. --- Systems and Data Security. --- User Interfaces and Human Computer Interaction. --- Data processing. --- Informatics --- Science --- Computer privacy --- Computer system security --- Computer systems --- Computers --- Cyber security --- Cybersecurity --- Electronic digital computers --- Protection of computer systems --- Security of computer systems --- Data protection --- Security systems --- Hacking --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Protection --- Security measures --- Education --- Computer-assisted instruction. --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Educational technology --- Programmed instruction --- Telematics --- Data processing --- Optical data processing. --- Education—Data processing. --- Application software. --- User interfaces (Computer systems). --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment


Book
E-Learning and Games : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings
Authors: --- --- --- --- --- et al.
ISBN: 3030237117 3030237125 Year: 2019 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Keywords

Education—Data processing. --- Optical data processing. --- Artificial intelligence. --- User interfaces (Computer systems). --- Application software. --- Computer organization. --- Computers and Education. --- Image Processing and Computer Vision. --- Artificial Intelligence. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Computer Systems Organization and Communication Networks. --- Organization, Computer --- Electronic digital computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Education --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Computer-assisted instruction --- Educational technology


Book
Transactions on Edutainment XV
Authors: --- --- --- --- --- et al.
ISBN: 9783662593516 Year: 2019 Publisher: Berlin, Heidelberg Springer Berlin Heidelberg :Imprint: Springer

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Book
E-Learning and Games
Authors: --- --- --- --- --- et al.
ISBN: 9783030237127 Year: 2019 Publisher: Cham Springer International Publishing :Imprint: Springer

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