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Texturing & modeling : a procedural approach
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ISBN: 1558608486 1558608486 9786611078164 0080518753 1281078166 0585457441 9780585457444 9781558608481 Year: 2003 Publisher: Amsterdam ; Boston : Academic Press,

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The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are

Texturing & modeling
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ISBN: 0585457441 9780585457444 9781558608481 1558608486 Year: 2003 Publisher: San Francisco, Calif. Morgan Kaufmann

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The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.

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Proceedings of the symposium on Data Visualisation 2002
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Year: 2002 Publisher: Aire-la-Ville, Switzerland : Eurographics Association,

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Texturing and modeling : a procedural approach
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ISBN: 0122287606 Year: 1994 Publisher: Boston New York Toronto AP Professional

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Proceedings of the 1997 workshop on New paradigms in information visualization and manipulation
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ISBN: 1581130511 Year: 1997 Publisher: ACM

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Proceedings of the 1998 workshop on New paradigms in information visualization and manipulation
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ISBN: 1581131798 Year: 1998 Publisher: ACM

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Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
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ISBN: 1581132549 Year: 1999 Publisher: ACM

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Proceedings of the 1998 Workshop on New Paradigms in Information Visualization and Manipulation
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Year: 1998 Publisher: [Place of publication not identified] ACM

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Proceedings of the 1997 Workshop on New Paradigms in Information Visualization and Manipulation

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