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Book
Prosthetics and assistive technology in ancient Greece and Rome
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ISBN: 1009168398 9781009168397 9781009168410 9781009168403 100916841X 1009200518 1009200526 Year: 2023 Publisher: Cambridge : Cambridge University Press,

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This is the first comprehensive study of prosthetics and assistive technology in classical antiquity, integrating literary, documentary, archaeological, and bioarchaeological evidence to provide as full a picture as possible of their importance for the lived experience of people with disabilities in classical antiquity. The volume is not only a work of disability history, but also one of medical, scientific, and technological history, and so will be of interest to members of multiple academic disciplines across multiple historical periods. The chapters cover extremity prostheses, facial prostheses, prosthetic hair, the design, commission and manufacture of prostheses and assistive technology, and the role of care-givers in the lives of ancient people with impairments and disabilities. Lavishly illustrated, the study further contains informative tables that collate the aforementioned different types of evidence in an easily accessible way.

Prince Rupert's drop
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ISBN: 0192881094 Year: 1999 Publisher: Oxford University Press

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Book
De dochter van Cleopatra : Egyptische prinses, Romeins gevangene, Afrikaanse koningin
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ISBN: 9789401917827 Year: 2023 Publisher: Utrecht Uitgeverij Omniboek

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Digital
Prosthetics and assistive technology in ancient Greece and Rome
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ISBN: 9781009168410 Year: 2023 Publisher: Cambridge Cambridge University Press

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Greece


Book

Book
Women in Classical Video Games
Authors: ---
ISBN: 1350241911 1350241938 1350241946 Year: 2022 Publisher: Bloomsbury Academic

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Book
Women in classical video games
Authors: ---
ISBN: 9781350241954 9781350241916 9781350241930 9781350241947 1350241954 Year: 2022 Publisher: London Bloomsbury Academic

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"Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of Classics and Ancient History, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in Classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are; whether these portrayals are authentic and/or accurate, and whether this matters; what female characters allow a video game to do that male ones don't; and what types of stories these video games tell using their female characters."-- Provided by publisher.


Book
Bodies of evidence : ancient anatomical votives past, present, and future
Authors: ---
ISBN: 9781472450807 9781315096193 1315096196 9781351573375 1351573373 1472450809 9781351573351 Year: 2017 Publisher: New York : Routledge,

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"Dedicating objects to the divine was a central component of both Greek and Roman religion. Some of the most conspicuous offerings were shaped like parts of the internal or external human body: so-called ?anatomical votives?. These archaeological artefacts capture the modern imagination, recalling vividly the physical and fragile bodies of the past whilst posing interpretative challenges in the present. This volume scrutinises this distinctive dedicatory phenomenon, bringing together for the first time a range of methodologically diverse approaches which challenge traditional assumptions and simple categorisations. The chapters presented here ask new questions about what constitutes an anatomical votive, how they were used and manipulated in cultural, cultic and curative contexts and the complex role of anatomical votives in negotiations between humans and gods, the body and its disparate parts, divine and medical healing, ancient assemblages and modern collections and collectors. In seeking to re-contextualise and re-conceptualise anatomical votives this volume uniquely juxtaposes the medical with the religious, the social with the conceptual, the idea of the body in fragments with the body whole and the museum with the sanctuary, crossing the boundaries between studies of ancient religion, medicine, the body and the reception of antiquity."--Provided by publisher.


Book
Bodies of evidence : ancient anatomical votives pas, present and future
Authors: ---
ISBN: 9780367595579 Year: 2020 Publisher: New York Routledge

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Digital
Women in Historical and Archaeological Video Games
Authors: --- ---
ISBN: 9783110724257 9783110724271 Year: 2022 Publisher: Berlin De Gruyter Oldenbourg

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This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts.  It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula. 

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