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Claude Draude analyzes embodied software agents – interface solutions that are designed to talk back and give emotional feedback – from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the technological realization of specific personality models that define the design of embodied software agents – emotion and gaze models, in particular. Finally, she explores these models in their broader cultural context by relating them to the prominent topic of the Turing test and the notion of the Uncanny Valley. Contents The Human-Computer Interface Semiotic Mirrors: The Interface as a Place of Sign/Signal Mediating Embodiment: The Role of the Body, Gaze Behavior and Emotions Counting as Machine, Counting as Human Target Groups Researchers and students in the fields of media studies, computer science, cultural studies, gender studies, sociology The Author Prof. Dr. Claude Draude is head of the department for Gender/Diversity in Informatics Systems (GeDIS) at the Faculty of Electrical Engineering/Computing at the University of Kassel, Germany.
Social sciences. --- Communication. --- Sociology. --- Mass media. --- Social Sciences. --- Media Research. --- Culture and Technology. --- Culture and Gender. --- Computer interfaces. --- Interfaces, Computer --- Computer input-output equipment --- Interface circuits --- Culture. --- Technology. --- Gender. --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Cultural sociology --- Culture --- Sociology of culture --- Civilization --- Popular culture --- Social aspects --- Social theory --- Social sciences --- Communication, Primitive --- Mass communication --- Sociology
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Claude Draude analyzes embodied software agents – interface solutions that are designed to talk back and give emotional feedback – from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the technological realization of specific personality models that define the design of embodied software agents – emotion and gaze models, in particular. Finally, she explores these models in their broader cultural context by relating them to the prominent topic of the Turing test and the notion of the Uncanny Valley. Contents The Human-Computer Interface Semiotic Mirrors: The Interface as a Place of Sign/Signal Mediating Embodiment: The Role of the Body, Gaze Behavior and Emotions Counting as Machine, Counting as Human Target Groups Researchers and students in the fields of media studies, computer science, cultural studies, gender studies, sociology The Author Prof. Dr. Claude Draude is head of the department for Gender/Diversity in Informatics Systems (GeDIS) at the Faculty of Electrical Engineering/Computing at the University of Kassel, Germany.
Philosophy and psychology of culture --- Sociology of the family. Sociology of sexuality --- Engineering sciences. Technology --- Mass communications --- communicatie --- cultuur --- emancipatie --- technologie --- gender
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Wie kann und soll Geschlecht bei der Gestaltung von Bedienoberflächen berücksichtigt werden? Dieses Buch beschäftigt sich mit Human-Computer Interaction (HCI), Usability und User Experience (UX) unter Gendergesichtspunkten, berücksichtigt dabei neben der Perspektive der Gender Studies, der Psychologie, der Wissenschafts- und Technikstudien auch das Zusammenwirken von Theorie und Praxis, von forscherischen und wirtschaftlichen Fragestellungen. Die verschiedenen Blickwinkel und Herangehensweisen, wissenschaftlichen Ansätze und Theorien, die in diesem Buch vereint sind, spiegeln wider, wie facettenreich und fruchtbar die Diskussion zum Thema Gender und User Experience ist. Zielgruppe dieses Buches sind alle diejenigen, die daran arbeiten, Software gut bedienbar, ansprechend und vielleicht sogar begeisternd zu gestalten. Und dabei sicherstellen möchten, dass dies möglichst für jede und für jeden der Fall ist. Angesprochen werden sollen dabei nicht nur Personen, die sich an Forschungseinrichtungen und Hochschulen mit dieser Thematik beschäftigen, sondern auch jene, die sich in kleinen und großen Unternehmen der Gestaltung von Mensch-Computer-Interaktion widmen. Der interdisziplinäre Ansatz, den dieses Buch mit seinen Beiträgen aus verschiedensten Fachrichtungen ermöglicht, verdeutlicht die Dimensionen, in denen sich die Auseinandersetzung mit dem Thema Gender im Zusammenspiel mit Human-Computer Interaction, Usability und User Experience bewegt, und zeigt Wege und Möglichkeiten auf, Genderaspekte hier angemessen zu berücksichtigen.
Human-computer interaction. --- User interfaces (Computer systems) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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