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In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.
Narration (Rhetoric) --- Virtual reality --- Narration --- Réalité virtuelle --- Congresses. --- Congrès --- Technology - General --- Literature - General --- Languages & Literatures --- Engineering & Applied Sciences --- Computer science. --- Special purpose computers. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Artificial Intelligence (incl. Robotics). --- Special Purpose and Application-Based Systems. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Special purpose computers --- Computers --- Informatics --- Science --- Digital techniques --- Software engineering. --- Multimedia systems. --- Artificial Intelligence. --- Computer software engineering --- Engineering --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Narrative (Rhetoric) --- Narrative writing --- Rhetoric --- Discourse analysis, Narrative --- Narratees (Rhetoric)
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Artificial intelligence. --- Virtual reality. --- User interfaces (Computer systems) --- Virtual computer systems --- Human-computer interaction --- Intelligence artificielle --- Réalité virtuelle --- Interfaces (Informatique) --- Systèmes virtuels (informatique) --- Interaction homme-machine (Informatique) --- Réalité virtuelle. --- Intelligence artificielle. --- Réalité virtuelle.
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