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Cognitive science --- Group work in education --- Learning, Psychology of --- Team learning approach in education --- Learning teams --- Learning --- Psychology of learning --- Educational psychology --- Comprehension --- Learning ability --- Cooperative learning --- Group method in teaching --- Group teaching --- Education --- Teaching --- Science --- Philosophy of mind --- Psychological aspects --- Cognitive psychology --- Didactic strategies --- #PBIB:1999.2
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This book constitutes the refereed proceedings of the Third European Conference on Technology Enhanced Learning, EC-TEL 2008, held in Maastricht, The Netherlands, in September 2008. The 52 revised full papers presented were carefully reviewed and selected from numerous submissions. The conference covers the different fields of learning technologies: education, psychology, computer science. The papers address the design of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of technologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collaborative environments, resources, tangible tools, as well as learning management systems.
Computer assisted instruction --- Computer. Automation --- robots --- computerondersteund onderwijs --- informatica --- Information systems --- informatiesystemen --- Artificial intelligence. Robotics. Simulation. Graphics --- multimedia --- ICT (informatie- en communicatietechnieken) --- Educational technology --- Education --- Web-based instruction --- Online instruction, Web-based --- Online teaching --- Web-based online instruction --- Computer-assisted instruction --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Effect of technological innovations on --- Education. --- Multimedia systems. --- Computer science. --- Artificial intelligence. --- Computers and Education. --- Multimedia Information Systems. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence. --- Information Systems Applications (incl. Internet). --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Education—Data processing. --- Multimedia information systems. --- User interfaces (Computer systems). --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Educational technology. --- Informatique. --- Web-based instruction. --- Effect of technological innovations on. --- Courses, Online --- Online courses --- Online education --- Distance education
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The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning reveals how these advances in computer science and human-computer interaction impact CSCL environments. The underlying theme of the contributions is the social affordances of physical objects, i.e. the understanding of how technology-augmented physical objects support interactions among groups in a way more intuitive or natural than traditional computers. This collection of leading researchers investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL designers and researchers.
Education -- Data processing. --- Educational technology. --- Group work in education. --- Internet in education. --- Education --- Social Sciences --- Theory & Practice of Education --- Cooperative learning --- Group method in teaching --- Group teaching --- Instructional technology --- Technology in education --- Education. --- User interfaces (Computer systems). --- Graphic design. --- Learning & Instruction. --- Educational Technology. --- User Interfaces and Human Computer Interaction. --- Interaction Design. --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Aids and devices --- Computer science. --- Architectural design. --- Design --- Structural design --- Informatics --- Science --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Learning. --- Instruction. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Learning process --- Comprehension
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Depuis l'apparition des MOOCs (Massive Open Online Course ou cours en ligne ouvert et massif [CLOM]), il y a un peu plus de 10 ans, la perception qu'en ont les chercheurs et le grand public a bien changé. On est passé d'une vision idéaliste à une conception plus réaliste des enjeux éducatifs et des implications financières associés à cette nouvelle modalité d'apprentissage. La progression des MOOCs est considérable. On observe des taux de croissance du nombre d'inscrits qui avoisinent les 100% et une offre qui ne cesse de croître. C'est à l'étude de ce phénomène que vous convient les auteurs du présent ouvrage, en s'appuyant à la fois sur l'analyse de l'abondante littérature scientifique et sur leur expérience de concepteurs de MOOCs.
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Based on the theme of the use of computers for supporting collaborative learning, this book includes contributions that aim to bridge both research tracks, the one focusing on interactions and the other on contents: the pedagogical use of digital portfolios, both for promoting individual reflections and for scaffolding group interactions.
Education --- Group work in education --- Computer-assisted instruction --- Information technology --- Data processing --- Computers --- Coöperatief leren. --- Onderwijs.
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The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning reveals how these advances in computer science and human-computer interaction impact CSCL environments. The underlying theme of the contributions is the social affordances of physical objects, i.e. the understanding of how technology-augmented physical objects support interactions among groups in a way more intuitive or natural than traditional computers. This collection of leading researchers investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL designers and researchers.
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Computer assisted instruction --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- TE-learning (technology enhanced learning) --- informatica --- multimedia --- computerondersteund onderwijs --- informatiesystemen --- robots
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