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separated by the exigencies of the design life cycle into another compartment, that makes invisible the (prior) technical work of engineers that is not directly pertinent to the application work of practitioners. More recently (and notably after the work of Greisemer and Star) the black box has been opened and infrastructure has been discussed in terms of the social relations of an extended group of actors that includes developers. Ethical and political issues are involved (cf f accountable computing). Writing broadly within this context, Day (chapter 11) proposes that the concept of 'surface' can assist us to explore space as the product of 'power and the affective and expressive role for materials', rather than the background to this. Surfaces are the 'variously textured…sites for mixtures between bodies', and are thus the 'sites for events'. The notions of 'folding' and 'foldability' and 'unfolding' are discussed at length, as metaphors that account for the interactions of bodies in space across time. Some of the contributors to this volume focus on ways in which we may experience multiple infrastructures. Dix and his colleagues, for example, in chapter 12 explore a complex of models - of spatial context, of 'mixed reality boundaries' and of human spatial understanding across a number of field projects that make up the Equator project to explain the ways in which co-existing multiple spaces are experienced.
Spatial systems --- Systems, Spatial --- System analysis --- Information Technology --- Computer Science (Hardware & Networks) --- Computer science. --- Computer graphics. --- Human Geography. --- Architectural design. --- Library science. --- Computer Science, general. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Interaction Design. --- Library Science. --- Librarianship --- Library economy --- Bibliography --- Documentation --- Information science --- Design --- Structural design --- Anthropo-geography --- Anthropogeography --- Geographical distribution of humans --- Social geography --- Anthropology --- Geography --- Human ecology --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- User interfaces (Computer systems). --- Human geography. --- Graphic design. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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Computer. Automation --- Documentation and information --- Documentatiediensten -- Ambtenaren --- Documentatiediensten--Industrie --- Information services employees --- Information services industry --- Services de documentation -- Fonctionnaires --- Services de documentation--Industrie --- Information services industry. --- Employees.
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Business policy --- Documentation and information --- Audit d'information --- Corporations--Information resources management --- Entreprises--Gestion de l'information --- Gestion de l'information --- IRM (Information resources management) --- Informatiebronnen--Beheer --- Information resource management --- Information resources management --- Information systems management --- Information--Gestion --- Sociétés--Gestion de l'information --- Sources d'information--Gestion --- Information resources management.
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Library management --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Social geography --- mens-machine communicatie --- sociale analyse --- grafische vormgeving --- informatica --- bibliotheekwezen --- geografie --- interfaces
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separated by the exigencies of the design life cycle into another compartment, that makes invisible the (prior) technical work of engineers that is not directly pertinent to the application work of practitioners. More recently (and notably after the work of Greisemer and Star) the black box has been opened and infrastructure has been discussed in terms of the social relations of an extended group of actors that includes developers. Ethical and political issues are involved (cf f accountable computing). Writing broadly within this context, Day (chapter 11) proposes that the concept of 'surface' can assist us to explore space as the product of 'power and the affective and expressive role for materials', rather than the background to this. Surfaces are the 'variously textured ¦sites for mixtures between bodies', and are thus the 'sites for events'. The notions of 'folding' and 'foldability' and 'unfolding' are discussed at length, as metaphors that account for the interactions of bodies in space across time. Some of the contributors to this volume focus on ways in which we may experience multiple infrastructures. Dix and his colleagues, for example, in chapter 12 explore a complex of models - of spatial context, of 'mixed reality boundaries' and of human spatial understanding across a number of field projects that make up the Equator project to explain the ways in which co-existing multiple spaces are experienced.
Library management --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Social geography --- mens-machine communicatie --- sociale analyse --- grafische vormgeving --- informatica --- bibliotheekwezen --- geografie --- interfaces
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