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Art styles --- anno 1960-1969 --- anno 1970-1979
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Breaking new ground as the first transdisciplinary reader in this field, Video Theories is a resource that will form the basis for further research and teaching. While theories of video have not yet formed an academic discipline comparable to the more canonized theories of photography, film, and television, the reader offers a major step toward bridging this "video gap" in media theory, which is remarkable considering today's omnipresence of the medium through online video portals and social media. Consisting of a selection of eighty-three annotated source texts and twelve chapter introductions written by the editors, this book considers fifty years of scholarly and artistic reflections on the topic, representing an intergenerational and international set of voices. This transdisciplinary reader offers a conceptual framework for diverging and contradictory viewpoints, following the continuous transformations of what video was, is, and will be.
Video recordings. --- Digital video. --- Video art. --- Vidéo. --- Vidéo numérique. --- Art vidéo. --- Vidéo --- Vidéo numérique --- Art vidéo
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Anselmo, Giovanni ; Arakawa ; Arman ; Barry, Robert ; Baruchello, Gianfranco ; Beuys, Joseph ; Brecht, George ; Broodthaers, Marcel ; Buren, Daniel ; Byars, James Lee ; Cage, John ; César ; Christo ; Copley, William N. ; Cornell, Joseph ; Dine, Jim ; Filliou, Robert ; Gerz, Jochen ; Gosewitz, Ludwig ; Hains, Raymond ; Hamilton, richard ; Hill, Anthony ; Johns, Jasper ; Johnson, Ray ; Jones, Joe ; Kanovitz, Howard ; Kaprow, Allan ; Klein, Yves ; Kubota, Shigeko ; Lebel, Jean-Jacques ; Levine, Les ; Lichtenstein, Roy ; Maciunas, George ; Manzoni, Piero ; De Maria, Walter ; Morris, Robert ; Nauman, Bruce ; Oldenburg, Claes ; Paik, Nam June ; etc.
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Art styles --- Art --- History --- collages [visual works] --- art history --- Kinetic Art --- Nouveau Réalisme --- private collections [object groupings] --- zero --- affiches lacérées --- Fluxus --- Cremer, Siegfried --- John, Erich W. --- Roth, Dieter --- Cladders, Johannes --- Museum am Ostwall [Dortmund] --- anno 1950-1959 --- anno 1960-1969 --- anno 1970-1979 --- anno 1900-1999 --- anno 2000-2099
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Art and the Internet --- Computer art. --- Art et internet --- Art par ordinateur --- History --- Histoire
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art [fine art] --- technology --- science --- Art --- anno 1900-1999 --- anno 1800-1899 --- science [modern discipline] --- technology [general associated concept] --- art [discipline]
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Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art.Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance-with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.
Aesthetics, Modern --- Interactive art --- Computer art. --- New media art.
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In today's audiovisual media culture, the combination of images and sounds is a matter of course. The technical and aesthetic boundaries between the two have become fluid. Digitization has broken down auditory and visual information into bits and bytes that can be linked or translated at will. At the same time, a theoretical interest in the concepts behind the combination of images and sounds has emerged, uniting the arts and their history. Since the end of the nineteenth century, with the rise of technical media, efforts, have been made to reproduce, intensify, expand, and finally to transfer audiovisual perception to virtual worlds that promise to fulfill utopian fantasies of synthesis. In the tension between naturally and artificially (or artistically) produced audiovisuality, between its immersive or analytical implementation, the question arises to what extent we actually are conscious of what happens between the auditory and the visual realms. The convergence of the audiovisual is not just a matter of technology - perception research also increasingly calls the separation of the senses into question. At the same time, there is no genuinely audiovisual discourse about hybrid audiovisual artworks themselves : these are usually evaluated in specific context, localized, for example, either in the visual arts, in music, in film, or in club culture. Critical debate conforms to different standards in each case, while it also often ignores one of both sides of the audiovisual construct. Even if media culture has become multisensory, an established "in between" that could do justice to hyvrid art forms does not yet exist. The present compendium of audiovisual culture should be seen as a contribution to filling this gap in that it bundles information from individual disciplines and offers a comprehensive foundation of knowledge on the relationships between images and sounds. An established discipline of audiovisuology does not (yet) exist. It takes shape here initially as an intersection - or, better, sum - of the thematic areas. Taken as a whole, the publication reveals audiovisual research at the point of intersection between art, science, and technology to be one of the great fields of experiment in the modern era - one which, like the project of modernism as a whole, has not been and cannot be brought to a close.
Multimedia (Art) --- Sound --- Art and music --- Music and technology --- Art, Modern --- Art, Modern
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