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This work traces the globalisation of the digital medium, and enquires into its effects on subjectivity and sociality. The author argues for a democracy beyond the free market and the global corporation.
Artificial intelligence. Robotics. Simulation. Graphics --- Aesthetics --- Sociology of culture --- Virtual reality --- Information society --- Cybernetics --- Réalité virtuelle --- Société informatisée --- Cybernétique --- Social aspects --- Aspect social --- 82:3 --- 7.01 --- computers --- esthetica --- kunst en technologie --- kunst --- kunsttheorie --- nieuwe media --- virtual reality --- 093.1 --- 905.2 --- cultuurfilosofie --- massamedia --- Literatuur en maatschappijwetenschappen --- massamedia - publiciteitswezen - audiovisuele media; algemeen, radio en televisie, België --- cultuurfilosofie, -psychologie en -sociologie --- Computers and civilization. --- Human-computer interaction. --- Computers and civilization --- Human-computer interaction --- Engineering & Applied Sciences --- Computer Science --- 82:3 Literatuur en maatschappijwetenschappen --- Réalité virtuelle --- Société informatisée --- Cybernétique --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Civilization and computers --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Civilization --- Virtual reality.
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Mass communications --- Art --- Sociology of culture --- Mass media --- Popular culture --- Video art --- Video recordings --- Médias --- Culture populaire --- Art vidéo --- Vidéos --- 316.77 --- Communicatiesociologie --- 316.77 Communicatiesociologie --- Médias --- Art vidéo --- Vidéos --- Mass media. --- Popular culture.
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Focusing on the aesthetics of video, Timeshift tests current semiotic, postmodernist and psychoanalytic approaches in the laboratory of real-life video viewing.
Art video --- Culture [Popular ] --- Culture de rue --- Culture des banlieues populaires --- Culture des classes populaires --- Culture des quartiers populaires --- Culture du peuple --- Culture ouvrière --- Culture populaire --- Cultures populaires --- Enregistrements vidéo --- Mass communication --- Mass culture --- Mass media --- Massamedia --- Media [Mass ] --- Media [The ] --- Moyens de communication de masse --- Média de masse --- Pop culture --- Popcultuur --- Populaire cultuur --- Popular arts --- Popular culture --- Video art --- Video recordings --- Video-opnamen --- Videokunst --- Volkscultuur --- Art vidéo --- Art électronique --- Electronic art --- Experimental television --- Vidéo expérimentale --- Vidéo formelle --- Vidéo-art --- 791.43.097 --- #SBIB:309H162 --- #SBIB:309H525 --- TV-films. --- Videogrammen: functies, genres, historiek --- Sociologie van de audiovisuele boodschap --- Video art. --- Video recordings. --- 791.43.097 TV-films. --- #SBIB:309H040 --- 316.77 --- 316.77 Communicatiesociologie --- Communicatiesociologie --- Videorecordings --- Videos --- Audio-visual materials --- Art, Modern --- Performance art --- Television --- Experimental films --- Culture, Popular --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Media, Mass --- Media, The --- Populaire cultuur algemeen --- TV-films --- Film --- Mass media. --- Popular culture. --- Time-based art
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Art and technology --- Visual perception --- Art and technology. --- Visual perception. --- kunst --- waarneming --- schaduwvorming --- ruimtelijkheid --- 7.01 --- 77.01 --- 791.41 --- tijdelijkheid --- tijd --- projectie --- schaduw --- ruimte --- van Eyck Jan --- Adams Ansel --- Rembrandt --- zwart --- esthetica --- kleurenleer --- kleur --- schilderkunst --- grafiek --- videokunst --- video --- computers --- computerkunst --- nieuwe media --- film --- fotografie --- lichtkunst --- licht --- perceptie --- kunst en technologie --- technologie --- kunsttheorie --- Optics. Quantum optics --- Science --- general lighting
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It has been said that all cinema is a special effect. In this examination of time in film Sean Cubitt tries to get at the root of the uncanny effect produced by images and sounds that don't quite align with reality. What is it that cinema does? Cubitt proposes a history of images in motion from a digital perspective, for a digital audience." "Students of film will find Cubitt's analysis of noncanonical films like Sam Peckinpah's Pat Garrett and Billy the Kid as enlightening as his fresh takes on such classics as Renoir's Rules of the Game.
Film --- Sean Cubitt --- vroege film --- fantastische film --- decor --- Renoir Jean --- film --- filmtheorie --- filmgeschiedenis --- receptie-esthetica --- twintigste eeuw --- speciale effecten --- tijd --- ruimte --- beweging --- stille film --- digitale film --- geluid --- filmmuziek --- animatie --- Eisenstein Sergei --- Hollywood --- 791.41 --- 791.43 --- Cinematography --- Motion pictures --- Cinéma --- Cinéma, histoire --- Philosophie --- Special effects --- Philosophy --- Effets spéciaux --- Special effects (Cinematography) --- Trick cinematography --- Special effects. --- Philosophy. --- Cinematography - Special effects --- Motion pictures - Philosophy --- Cinéma - Effets spéciaux --- Cinéma - Philosophie
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316 --- Simulation methods --- Sociology --- -Simulation techniques --- System simulation --- Operations research --- Systems engineering --- Models and modelmaking --- Social theory --- Social sciences --- 316 Sociologie --(algemeen) --- Sociologie --(algemeen) --- Methodology --- Simulation techniques --- Simulation methods. --- Methodology.
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"It has been said that all cinema is a special effect. In this examination of time in film Sean Cubitt tries to get at the root of the uncanny effect produced by images and sounds that don't quite align with reality. What is it that cinema does? Cubitt proposes a history of images in motion from a digital perspective, for a digital audience." "Students of film will find Cubitt's analysis of noncanonical films like Sam Peckinpah's Pat Garrett and Billy the Kid as enlightening as his fresh takes on such classics as Renoir's Rules of the Game."--Jacket.
Motion pictures --- Cinematography --- Music, Dance, Drama & Film --- Film --- Philosophy. --- Special effects. --- Philosophy --- Special effects --- Special effects (Cinematography) --- Trick cinematography
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An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess.
Art and technology --- Visual perception --- Visual Arts --- Art, Architecture & Applied Arts --- Visual Arts - General --- Optics, Psychological --- Vision --- Technology and art --- Psychological aspects --- Perception --- Visual discrimination --- Technology --- Art and technology. --- Visual perception. --- ARTS/Art History/General --- DIGITAL HUMANITIES & NEW MEDIA/New Media History --- SOCIAL SCIENCES/Media Studies
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Video recordings --- Video art. --- Mass media
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'Anecdotal Evidence' reveals the deep intertwining of history and ecology in culture, extending to the infrastructure of streaming video media and mass image databases. An original take on Anthropocene anxieties and technological paranoia, the text proposes that the digital humanities still need the traditional skills of close reading to understand our contemporary condition.
Environmentalism in motion pictures --- Ecocriticism --- Motion pictures
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