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Consuming sport
Author:
ISBN: 0203600207 1134440693 1280050675 0203493923 9780203493922 0203571770 9780203571774 9781280050671 9780415288903 0415288908 9780415288910 0415288916 0415288908 0415288916 9780203600207 9781134440696 9781134440641 9781134440689 1134440685 Year: 2004 Publisher: London New York Routledge

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Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes of becoming a sport fan, and the social and moral career that supporters follow as their involvement develops over a life-course.The book argues that while for many people sport matters, for many more, it does not. Though for some sport is significant in shaping their social and cultural identity, it is often consumed and experienced by others in quite mundane and everyday ways, thr


Book
Video gamers
Author:
ISBN: 9780415563680 9780415674416 Year: 2011 Publisher: Milton Park, Abingdon, Oxon ; New York : Routledge,

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"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"-- "Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--


Book
Cosplay and the art of play : exploring sub-culture through art
Authors: ---
ISBN: 3030159663 3030159655 9783030159658 Year: 2019 Publisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan,

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This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.


Book
Video games as culture : considering the role and importance of video games in contemporary society
Authors: ---
ISBN: 1138655104 1138655112 1317223934 1317223926 1315622742 9781138655102 9781138655119 9781315622743 Year: 2018 Publisher: London Routledge, Taylor & Francis Group

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Book
Digital Football cultures : fandom, identities and resistance
Authors: ---
ISBN: 0367519801 9780367519803 Year: 2020 Publisher: London: Routledge,

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As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital cultural studies.

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Book
The SAGE dictionary of leisure studies
Authors: ---
ISBN: 1473946042 1784025054 1282956434 1446213277 9786612956430 1446202321 Year: 2009 Publisher: Los Angeles ; London : SAGE,

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This dictionary examines the key concepts of leisure studies. It assesses the work of central figures and helps students zero-in on essential issues and conceptual distinctions.

Keywords

Leisure --- Recreation --- Social aspects


Digital
Video Games as Culture : Considering the Role and Importance of Video Games in Contemporary Society
Authors: ---
Year: 2018 Publisher: Abingdon Routledge

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Book
Online gaming in context : the social and cultural significance of online games
Authors: --- ---
ISBN: 0415714974 0415556198 9780415714976 9780415556194 Year: 2013 Publisher: London: Routledge,

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"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"-- "There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming"--

Keywords

Internet games


Book
Cosplay and the Art of Play
Authors: --- ---
ISBN: 9783030159665 Year: 2019 Publisher: Cham Springer International Publishing :Imprint: Palgrave Macmillan

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