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Bioinformatics has never been as popular as it is today. The genomics revolution is generating so much data in such rapid succession that it has become difficult for biologists to decipher. In particular, there are many problems in biology that are too large to solve with standard methods. Researchers in evolutionary computation (EC) have turned their attention to these problems. They understand the power of EC to rapidly search very large and complex spaces and return reasonable solutions. While these researchers are increasingly interested in problems from the biological sciences, EC and its
Bioinformatics --- Evolutionary computation --- 681.3*I --- 681.3*I Computing methodologies --- Computing methodologies --- Computation, Evolutionary --- Neural networks (Computer science) --- Bio-informatics --- Biological informatics --- Biology --- Information science --- Computational biology --- Systems biology --- Data processing --- Bioinformatics. --- Evolutionary computation.
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The use of evolution for creative problem solving is one of the most exciting and potentially significant areas in computer science today. Evolutionary computation is a way of solving problems, or generating designs, using mechanisms derived from natural evolution. This book concentrates on applying important ideas in evolutionary computation to creative areas, such as art, music, architecture, and design. It shows how human interaction, new representations, and approaches such as open-ended evolution can extend the capabilities of evolutionary computation from optimization of existing
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Bioinformatics has never been as popular as it is today. The genomics revolution is generating so much data in such rapid succession that it has become difficult for biologists to decipher. In particular, there are many problems in biology that are too large to solve with standard methods. Researchers in evolutionary computation (EC) have turned their attention to these problems. They understand the power of EC to rapidly search very large and complex spaces and return reasonable solutions. While these researchers are increasingly interested in problems from the biological sciences, EC and its
Biomathematics. Biometry. Biostatistics --- Molecular biology --- Bioinformatics. --- Evolutionary computation. --- Bioinformatics --- Evolutionary computation
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Mathematics --- Computer science --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- beeldverwerking --- informatica --- hardware --- programmeren (informatica) --- wiskunde --- computernetwerken
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Evolutionary Computation (EC) deals with problem solving, optimization, and machine learning techniques inspired by principles of natural evolution and - netics. Just from this basic de?nition, it is clear that one of the main features of theresearchcommunityinvolvedinthestudyofitstheoryandinitsapplications is multidisciplinarity. For this reason, EC has been able to draw the attention of an ever-increasing number of researchers and practitioners in several ?elds. In its 6-year-long activity, EvoNet, the European Network of Excellence in Evolutionary Computing, has been the natural reference and incubator for that multifaceted community. EvoNet has provided logistic and material support for thosewhowerealreadyinvolvedinECbut,inthe?rstplace,ithashadacritical role in favoring the signi?cant growth of the EC community and its interactions with longer-established ones. The main instrument that has made this possible has been the series of events, ?rst organized in 1998, that have spanned over both theoretical and practical aspects of EC. Ever since 1999, the present format, in which the EvoWorkshops, a collection of workshops on the most application-oriented aspects of EC, act as satellites of a core event, has proven to be very successful and very representative of the multi-disciplinarity of EC. Up to 2003, the core was represented by EuroGP, the main European event dedicated to Genetic Programming. EuroGP has been joined as the main event in 2004 by EvoCOP, formerly part of EvoWorkshops, which has become the European Conference on Evolutionary Computation in Combinatorial Optimization.
Computer science. --- Computer hardware. --- Computer Communication Networks. --- Computer vision. --- Information systems. --- Computer Science. --- Computation by Abstract Devices. --- Computer Hardware. --- Programming Techniques. --- Image Processing and Computer Vision. --- Computer Appl. in Arts and Humanities. --- Evolutionary programming (Computer science) --- Evolutionary computation --- Engineering & Applied Sciences --- Computer Science --- Computer communication systems. --- Computer programming. --- Computers. --- Artificial intelligence. --- Image processing. --- Artificial Intelligence (incl. Robotics). --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Informatics --- Science --- Programming --- Distributed processing --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Optical equipment
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This book constitutes the joint refereed proceedings of six workshops, EvoWorkshops 2003, held together with EuroGP 2003 in Essex, UK in April 2003. The 63 revised full papers presented were carefully reviewed and selected from a total of 109 submissions. In accordance with the six workshops covered , the papers are organized in topical sections on bioinformatics, combinatorial optimization, image analysis and signal processing, evolutionary music and art, evolutionary robotics, and scheduling and timetabling.
Evolutionary programming (Computer science) --- Evolutionary computation --- Computer Science --- Engineering & Applied Sciences --- Computer science. --- Computer programming. --- Computers. --- Algorithms. --- Computer science --- Artificial intelligence. --- Computer graphics. --- Computer Science. --- Theory of Computation. --- Programming Techniques. --- Algorithm Analysis and Problem Complexity. --- Discrete Mathematics in Computer Science. --- Artificial Intelligence (incl. Robotics). --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Mathematics. --- Information theory. --- Computer software. --- Computational complexity. --- Computer vision. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Complexity, Computational --- Software, Computer --- Computer systems --- Informatics --- Science --- Communication theory --- Communication --- Cybernetics --- Computer science—Mathematics. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Algorism --- Algebra --- Arithmetic --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Calculators --- Cyberspace --- Optical equipment --- Foundations --- Programming
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