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vi The process is important! I learned this lesson the hard way during my previous existence working as a design engineer with PA Consulting Group's Cambridge Technology Centre. One of my earliest assignments involved the development of a piece of labo- tory automation equipment for a major European pharmaceutical manufacturer.Two things stick in my mind from those early days – first, that the equipment was always to be ready for delivery in three weeks and,second,that being able to write well structured Pascal was not sufficient to deliver reliable software performance. Delivery was ultimately six months late,the project ran some sixty percent over budget and I gained my first promotion to Senior Engineer. At the time it puzzled me that I had been unable to predict the John Clarkson real effort required to complete the automation project – I had Reader in Engineering Design, genuinely believed that the project would be finished in three Director, Cambridge Engineering weeks.It was some years later that I discovered Kenneth Cooper's Design Centre papers describing the Rework Cycle and realised that I had been the victim of “undiscovered rework”.I quickly learned that project plans were not just inaccurate,as most project managers would attest,but often grossly misleading,bearing little resemblance to actual development practice.
Engineering. --- Engineering Design. --- Management/Business for Professionals. --- Manufacturing, Machines, Tools. --- User Interfaces and Human Computer Interaction. --- Computer science. --- Engineering design. --- Machinery. --- Industrial management. --- Ingénierie --- Informatique --- Conception technique --- Machines --- Gestion d'entreprise --- Engineering design --- Civil & Environmental Engineering --- Civil Engineering --- Engineering & Applied Sciences --- 745.036 --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design --- 745.036 Design --- Management. --- User interfaces (Computer systems). --- Manufacturing industries. --- Machines. --- Tools. --- Manufactures. --- Manufacturing, Machines, Tools, Processes. --- Informatics --- Science --- Manufactured goods --- Manufactured products --- Products --- Products, Manufactured --- Commercial products --- Manufacturing industries --- Administration --- Industrial relations --- Organization --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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Human engineering --- Self-help devices for people with disabilities --- 721.01 --- 728 --- 745.036 --- 728 Particuliere bouwkunst. Woningbouw --- Particuliere bouwkunst. Woningbouw --- 745.036 Design --- Design --- 721.01 Architectuurontwerpen. Bouwplannen. Bouwprojecten --- Architectuurontwerpen. Bouwplannen. Bouwprojecten --- Conferences - Meetings --- Architecture --- barrier-free design --- toegankelijkheid gebouwen
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Social policy and particular groups --- Human biochemistry --- Materials sciences --- Production management --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- medische biochemie --- DFMA (design for manufacture and assembly) --- biochemie --- automatisering --- informatica --- rehabilitatie --- sociale integratie --- KI (kunstmatige intelligentie)
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Social policy and particular groups --- Human biochemistry --- Materials sciences --- Production management --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- medische biochemie --- DFMA (design for manufacture and assembly) --- biochemie --- automatisering --- informatica --- rehabilitatie --- sociale integratie --- KI (kunstmatige intelligentie)
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Design creativity describes the process by which needs are explored and translated into requirements for change. This Element examines the role of design creativity within the context of healthcare improvement. It begins by outlining the characteristics of design thinking, and the key status of the Double Diamond Model. It provides practical tools to support design creativity, including ethnographic/observational studies, personas and scenarios, and needs identification and requirements analysis. It also covers brainstorming, Disney, and six thinking hats techniques, the nine windows technique, morphological charts and product architecting, and concept evaluation. The tools, covering all stages of the Double Diamond model, are supported by examples of their use in healthcare improvement. The Element concludes with a critique of design creativity and the evidence for its application in healthcare improvement. This title is also available as Open Access on Cambridge Core.
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Inclusive Design: What's in It for Me? presents a comprehensive review of current practice in inclusive design. With emphasis on new ideas for improvement and arguments for wider implementation in future, a unique combination of leading opinions on inclusive design from both industry and academia are offered. The theme throughout encourages a positive view of inclusive design as a good and profitable process and to produce a change to more effective approaches to "design for all". Inclusive Design is composed of two parts with a common chapter structure so that the business and design arguments in favour of inclusive design can be easily compared and assimilated: The Business Case presents the industrial and management benefits of inclusive design. It concentrates on demographic, legal and ethical reasons for all businesses being better off taking inclusivity into account in the design of their products or services. Case histories demonstrating the commercial success of inclusive design are drawn from the experiences of companies such as Tesco, Fiat and The Royal Mail. The Designers' Case focuses on the factors a designer needs to take into account when dealing with inclusivity. "Who is going to use my design?" "What do they need from my design?" "How do I take any medical needs into account?" "Just how "inclusive" is my design?" are all questions answered in this section which presents the necessary tools for effective inclusive design. This part of the book aims to convince a designer that inclusive design is a realistic goal. Inclusive Design will appeal to designers, researchers and students and to managers making decisions about the research and design strategies of their companies.
Production management --- ergonomie --- Personnel management --- vormgeving --- Product strategy --- ergonomics --- design [discipline] --- Engineering design. --- People with disabilities. --- Barrier-free design. --- Universal design. --- Architecture --- Philosophy. --- Manufactures. --- Electronics. --- Microelectronics. --- Mechanical engineering. --- Economic policy. --- Engineering Design. --- Manufacturing, Machines, Tools, Processes. --- Electronics and Microelectronics, Instrumentation. --- Mechanical Engineering. --- R & D/Technology Policy. --- Economic nationalism --- Economic planning --- National planning --- State planning --- Economics --- Planning --- National security --- Social policy --- Engineering, Mechanical --- Engineering --- Machinery --- Steam engineering --- Microminiature electronic equipment --- Microminiaturization (Electronics) --- Electronics --- Microtechnology --- Semiconductors --- Miniature electronic equipment --- Electrical engineering --- Physical sciences --- Manufactured goods --- Manufactured products --- Products --- Products, Manufactured --- Commercial products --- Manufacturing industries --- Design, Engineering --- Industrial design --- Strains and stresses --- Design
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Rapid and unprecedented population ageing poses a serious social and economic challenge across the developed world. Shifts in dependency ratios point to escalating welfare and pensions costs which require radical and imaginative responses from Government and industry. The key to this is maintaining a healthy population that is able and willing to work longer before retirement and can remain independent for as long as possible afterwards as well as bringing disabled people into mainstream life and employment. This book was stimulated by the third CWUAAT workshop, held in Cambridge, England in April 2006; the contributors representing leading researchers in the fields of Inclusive Design, Rehabilitation Robotics, Universal Access and Assistive Technology. Contributions focus on the following topics: design issues for a more inclusive world; enabling computer access and the development of new technologies; assistive technology and rehabilitation robotics; and, understanding users and involving them in design. The CWUAAT workshops have a general focus on product and solution development. As a result, many of the requirements for the successful design of assistive and accessible technology have been addressed and these range from the identification and capture of the needs of the users, through to the development and evaluation of truly usable and accessible systems for users with special needs.
Social policy and particular groups --- Human biochemistry --- Materials sciences --- Production management --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- DIP (documentimage processing) --- beeldverwerking --- medische biochemie --- DFMA (design for manufacture and assembly) --- biochemie --- automatisering --- informatica --- rehabilitatie --- sociale integratie --- KI (kunstmatige intelligentie)
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