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Book
Mostly codeless game development : new school game engines
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ISBN: 1484229703 148422969X Year: 2017 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials.


Book
Encryption for Organizations and Individuals : Basics of Contemporary and Quantum Cryptography
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ISBN: 1484260562 1484260554 Year: 2020 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Cryptography and encryption aren't just for geeks and spies—they’re also part of our daily lives. This book enlightens you with the basics of digital cryptography and covers the must-do practices organizations need to implement when it comes to fending off data theft and eavesdroppers. You will uncover the concepts of digital encryption and examine key digital encryption algorithms and their various applications. Gauging cryptography from an enterprise perspective, you will get an in-depth look at common attacks that can occur in your systems and lean how to counter them Moving on to quantum computing, you will discover how it differs from the current computing paradigm and understand its potential for the future. After clearing the basics, you will take a close look at how quantum computers work in practice. Shifting focus to quantum cryptography, you will learn more about quantum key distribution (QKD) and how it differs from present-day encryption methodologies. You will also consider the current implementations of QKD, including distribution systems by SwissQuantum and QKD-distribution networks provided by the DARPA Quantum Network. Ultimately, you will learn the means of defending against cryptographic attacks in the up-and-coming quantum age, such as utilizing zero-knowledge proof (ZKP) systems. Deepen your knowledge of cryptographic concepts and be introduced to the new paradigm of quantum cryptography with this book. You will: Appreciate how digital encryption algorithms work Secure your infrastructure from cryptographic attacks Understand the basics of quantum information science Discover how cryptography relates to quantum computing Implement Quantum Key Distribution (QKD).


Book
Sound and Music for Games : The Basics of Digital Audio for Video Games
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ISBN: 1484286618 148428660X Year: 2022 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games.


Digital
Mostly Codeless Game Development : New School Game Engines
Author:
ISBN: 9781484229705 Year: 2017 Publisher: Berkeley, CA Apress

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Abstract

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials.


Digital
Encryption for Organizations and Individuals : Basics of Contemporary and Quantum Cryptography
Author:
ISBN: 9781484260562 Year: 2020 Publisher: Berkeley, CA Apress

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Abstract

Cryptography and encryption aren't just for geeks and spies—they’re also part of our daily lives. This book enlightens you with the basics of digital cryptography and covers the must-do practices organizations need to implement when it comes to fending off data theft and eavesdroppers. You will uncover the concepts of digital encryption and examine key digital encryption algorithms and their various applications. Gauging cryptography from an enterprise perspective, you will get an in-depth look at common attacks that can occur in your systems and lean how to counter them Moving on to quantum computing, you will discover how it differs from the current computing paradigm and understand its potential for the future. After clearing the basics, you will take a close look at how quantum computers work in practice. Shifting focus to quantum cryptography, you will learn more about quantum key distribution (QKD) and how it differs from present-day encryption methodologies. You will also consider the current implementations of QKD, including distribution systems by SwissQuantum and QKD-distribution networks provided by the DARPA Quantum Network. Ultimately, you will learn the means of defending against cryptographic attacks in the up-and-coming quantum age, such as utilizing zero-knowledge proof (ZKP) systems. Deepen your knowledge of cryptographic concepts and be introduced to the new paradigm of quantum cryptography with this book. You will: Appreciate how digital encryption algorithms work Secure your infrastructure from cryptographic attacks Understand the basics of quantum information science Discover how cryptography relates to quantum computing Implement Quantum Key Distribution (QKD).


Digital
Programming Basics : Getting Started with Java, C#, and Python
Author:
ISBN: 9781484272862 9781484272879 9781484272855 Year: 2021 Publisher: Berkeley, CA Apress

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Programming Basics offers the fundamentals of what it's like to function in today's world from the perspective of a programmer. The approach is highly practical with numerous small code listings for C#, Java, and Python included. The reigning programming paradigm of object-oriented programming (OOP) is a part of all of these languages - and its basics are explained in this book as well. Knowing the basics of coding is beneficial for those working close to, but not quite as one of the programmers in a team of software developers. Many people working in the audiovisual fields in the gaming/media industry would benefit from learning more of the programmers' points of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science. What You'll Learn • Gain a basic understanding of three popular programming languages, namely C#, Java, and Python • Think and read code-listings like a programmer • The basics of Unified Modeling Language (UML) class diagrams • Communicate more efficiently with programmers of all experience levels in a work-based environment • The core concepts related to the object-oriented programming (OOP) • How to set up your programming environments for Windows, MacOS, and Linux Who This Book Is For Those looking to discover programming, including beginners in all fields, and professionals looking to understand how basic coding processes work.


Multi
Sound and Music for Games : The Basics of Digital Audio for Video Games
Author:
ISBN: 9781484286616 9781484286609 9781484286623 Year: 2022 Publisher: Berkeley, Calif Apress

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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games.


Book
Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
Author:
Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games.


Book
Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
Author:
Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games.


Book
The Book of Chatbots : From ELIZA to ChatGPT
Author:
ISBN: 3031510046 Year: 2024 Publisher: Cham : Springer Nature Switzerland : Imprint: Springer,

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Primitive software chatbots emerged in the 1960s, evolving swiftly through the decades and becoming able to provide engaging human-to-computer interactions sometime in the 1990s. Today, conversational technology is ubiquitous in many homes. Paired with web-searching abilities and neural networking, modern chatbots are capable of many tasks and are a major driving force behind machine learning and the quest for strong artificial intelligence, also known as artificial general intelligence (AGI). Sophisticated artificial intelligence is changing the online world as advanced software chatbots can provide customer service, research duties, and assist in healthcare. Modern chatbots have indeed numerous applications — including those of a malicious nature. They can write our essays, conduct autonomous scams, and potentially influence politics. The Book of Chatbots is both a retrospective and a review of current artificial intelligence-driven conversational solutions. It explores their appeal to businesses and individuals as well as their greater social aspects, including the impact on academia. The book explains all relevant concepts for readers with no previous knowledge in these topics. Unearthing the secrets of virtual assistants such as the (in)famous ChatGPT and many other exciting technologies, The Book of Chatbots is meant for anyone interested in the topic, laypeople and IT-enthusiasts alike.

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