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This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
Computer graphics. --- Optical data processing. --- Neurology . --- Computer engineering. --- Internet of things. --- Embedded computer systems. --- Biomedical engineering. --- Computer Graphics. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Neurology. --- Cyber-physical systems, IoT. --- Biomedical Engineering and Bioengineering. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Clinical engineering --- Medical engineering --- Bioengineering --- Biophysics --- Engineering --- Medicine --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- IoT (Computer networks) --- Things, Internet of --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Computers --- Nervous system --- Neuropsychiatry --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Digital techniques --- Design and construction --- Diseases --- Optical equipment --- Virtual reality. --- Simulator sickness. --- Motion sickness. --- Air sickness --- Airsickness --- Car sickness --- Carsickness --- Sea sickness --- Seasickness --- Train sickness --- Vestibular apparatus --- Cybersickness --- Environment sickness, Virtual --- Simulator motion sickness --- VE sickness --- Virtual environment sickness --- Motion sickness --- Synthetic training devices --- Virtual reality --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Health aspects
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Human biochemistry --- Neuropathology --- Electronics --- Telecommunication technology --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- medische biochemie --- embedded systems --- optische communicatie --- optische elektronica --- IoT (Internet of Things) --- grafische vormgeving --- informatica --- hersenen --- datacommunicatie
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