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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.
Artificial intelligence. --- Optical data processing. --- Pattern recognition. --- Application software. --- User interfaces (Computer systems). --- Artificial Intelligence. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical equipment --- Computer animation
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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Computer graphics. --- Education --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Interfaces, User (Computer systems) --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Informatics --- Data processing. --- Minicomputers --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Human-machine systems --- Human-computer interaction --- Information storage and retrieval systems --- Science --- Digital techniques --- Education. --- Multimedia systems. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Computer animation --- Computers --- Computers & Technology. --- User Interfaces. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Education—Data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Computer science. --- Computer vision. --- Computer graphics. --- Artificial intelligence. --- Computer network architectures. --- Computer Applications. --- Image Processing and Computer Vision. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Artificial Intelligence. --- Computer Systems Organization and Communication Networks. --- Architectures, Computer network --- Network architectures, Computer --- Computer architecture --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Informatics --- Science --- Digital techniques --- Computer graphics --- Computer vision --- Application software. --- Optical data processing. --- User interfaces (Computer systems). --- Computer organization. --- Organization, Computer --- Electronic digital computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment --- Human-computer interaction. --- Computer engineering. --- Computer networks. --- Computer and Information Systems Applications. --- Computer Vision. --- Computer Engineering and Networks. --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Distributed processing --- Design and construction
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The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers included in the volume constitute extended versions of selected papers presented at the 36th Computer Graphics International Conference, CGI 2019. Topics covered include virtual reality, augmented reality, image retrieval, animation of elastoplastic material, and visualization of 360°HDR images.
Computer graphics. --- Application software. --- User interfaces (Computer systems). --- Optical data processing. --- Pattern recognition. --- Computer Graphics. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Optical equipment --- Digital techniques
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Mathematical statistics --- Electronics --- Telecommunication technology --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- optische communicatie --- optische elektronica --- applicatiebeheer --- apps --- grafische vormgeving --- datacommunicatie --- architectuur (informatica) --- interfaces
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The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers included in the volume constitute extended versions of selected papers presented at the 36th Computer Graphics International Conference, CGI 2019. Topics covered include virtual reality, augmented reality, image retrieval, animation of elastoplastic material, and visualization of 360°HDR images.
Mathematical statistics --- Electronics --- Telecommunication technology --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- optische communicatie --- optische elektronica --- applicatiebeheer --- apps --- grafische vormgeving --- datacommunicatie --- architectuur (informatica) --- interfaces
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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.
Mathematical statistics --- Electronics --- Telecommunication technology --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- optische communicatie --- optische elektronica --- applicatiebeheer --- apps --- datacommunicatie --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- interfaces
Choose an application
Mathematical statistics --- Electronics --- Telecommunication technology --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- factoranalyse --- optische communicatie --- optische elektronica --- applicatiebeheer --- apps --- datacommunicatie --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- interfaces
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