Listing 1 - 10 of 15 | << page >> |
Sort by
|
Choose an application
Religion --- Internet --- Cyberspace --- Cyberespace --- Computer networks. --- Computer network resources. --- Religious aspects. --- Réseaux d'ordinateurs --- Ressources internet --- Aspect religieux --- #PBIB:2005.4 --- Réseaux d'ordinateurs --- Religion, Primitive --- Atheism --- God --- Irreligion --- Religions --- Theology --- Religious aspects --- Computer network resources --- Computer networks
Choose an application
"This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: provides a detailed review of major topics including ritual, identity, community, authority, and embodiment, includes a series of engaging case studies to illustrate and elucidate the thematic explorations, considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field"--
Mass media in religion. --- Mass media --- -Digital media. --- 251*23 --- 251*23 Verkondiging en moderne media: radio TV pers --- Verkondiging en moderne media: radio TV pers --- Electronic media --- New media (Digital media) --- Digital communications --- Online journalism --- Mass communication --- Media, Mass --- Media, The --- Communication --- Religious aspects. --- Religious aspects --- 251*23 Verkondiging en moderne media: radio; TV; pers --- Verkondiging en moderne media: radio; TV; pers --- Digital media --- Mass media in religion --- Moral and religious aspects --- Digital media. --- Sociology of religion --- Mass communications --- UmU kursbok --- religious communities --- the internet --- technology --- media tradition --- new media --- religious practice --- internet --- computer --- japanese new religions --- Japanese new religious movements --- Japan --- Hikari no Wa (光の輪) --- Aum Shinrikyo (オウム真理教) --- Shoko Asahara (麻原彰晃)
Choose an application
Sociology of religion --- Mass communications --- religious communities --- the internet --- technology --- media tradition --- community value --- communal discourse
Choose an application
"Much speculation was raised in the 1990s, during the first decade of Internet research, about the extent to which online platforms and digital culture might challenge traditional understandings of authority, especially in religious contexts. Digital Creatives and the Rethinking of Religious Authority explores the ways in which religiously-inspired digital media experts and influencers online challenge established religious leaders and those who seek to maintain institutional structures in a world where online and offline religious spaces are increasingly intertwined. In the twenty-first century, the question of how digital culture may be re-shaping notions of whom or what constitutes authority is incredibly important. Questions asked include: Who truly holds religious power and influence in an age of digital media? Is it recognized religious leaders and institutions? Religious digital innovators? Or digital media users? What sources, processes and/or structures can and should be considered authoritative online, and offline? Who is really in control of religious technological innovation? This book reflects on how digital media simultaneously challenges and empowers new and traditional forms of religious authority. It is a gripping read for those with an interest in Communication, Culture Studies, Media Studies, Religion/Religious Studies, Sociology of Religion, Computer-mediated Communication, and Internet/Digital Culture Studies"--
Mass media in religion --- Digital media --- Social media --- Authority --- Christianity and culture
Choose an application
Jewish religion --- Sociology of religion --- Mass communications
Choose an application
Digital Judaism presents a broad analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Featuring recent scholarship by leading and emerging scholars of Judaism and media, Digital Judaism is an invaluable resource for researchers in new media, religion and digital culture.
Internet --- Digital media --- Cyberspace --- Religious aspects --- Judaism. --- Jewish religion --- Sociology of religion --- Mass communications
Choose an application
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Act
Video games --- Religious aspects. --- Jeux vidéo --- Aspect religieux
Choose an application
Choose an application
Mass media in religion --- Mass media --- Digital media --- Digital communications --- Social media --- Religious aspects --- Christianity
Choose an application
Technology --- Church --- Religious aspects --- Christianity
Listing 1 - 10 of 15 | << page >> |
Sort by
|