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Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- informatiesystemen --- software engineering
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Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applications made possible by the use of semantic models. Ontologies may enhance the functional coverage of an interactive system as well as its visualization and interaction capabilities in various ways. Semantic models can also contribute to bridging gaps; for example, between user models, context-aware interfaces, and model-driven UI generation. There is considerable potential for using semantic models as a basis for adaptive interactive systems. A variety of reasoning and machine learning techniques exist that can be employed to achieve adaptive system behavior. The advent and rapid growth of Linked Open Data as a large-scale collection of semantic data has also paved the way for a new breed of intelligent, knowledge-intensive applications. Semantic Models for Adaptive Interactive Systems includes ten complementary chapters written by experts from both industry and academia. Rounded off by a number of case studies in real world application domains, this book will serve as a valuable reference for researchers and practitioners exploring the use of semantic models within HCI.
Computer science --- Information systems --- Computer. Automation --- machine learning --- computers --- informatica --- informatiesystemen --- software engineering --- computerkunde
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Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- informatiesystemen --- software engineering
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Journalism --- Graphics industry --- Programming --- Information systems --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische technieken --- informatica --- maatschappij --- media --- multimedia --- informatiesystemen
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Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- informatica --- maatschappij --- KI (kunstmatige intelligentie) --- robots
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Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- informatica --- KI (kunstmatige intelligentie) --- robots --- signaalverwerking
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