Listing 1 - 10 of 21 | << page >> |
Sort by
|
Choose an application
The emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms.
Artificial intelligence. --- Computer simulation. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Fifth generation computers --- Neural computers --- Information Technology --- Artificial Intelligence --- Computer science. --- Bioinformatics. --- Computer Communication Networks. --- Artificial Intelligence. --- Simulation and Modeling. --- User Interfaces and Human Computer Interaction. --- Computational Biology/Bioinformatics. --- Computers and Society. --- Informatics --- Science --- Bio-informatics --- Biological informatics --- Biology --- Information science --- Computational biology --- Systems biology --- Data processing --- User interfaces (Computer systems). --- Computer communication systems. --- Computers and civilization. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Civilization and computers --- Civilization --- Distributed processing --- Digital computer simulation. --- Human-machine systems. --- Human mechanics --- Body mechanics, Human --- Human biomechanics --- Human movements --- Movements, Human --- Animal mechanics --- Human physiology --- Physical anthropology --- Kinesiology --- Human operators (Systems engineering) --- Human subsystems (Systems engineering) --- Man-machine control systems --- Man-machine systems --- Operator-machine systems --- Engineering systems --- Human engineering --- Digital simulation --- Computer simulation
Choose an application
This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.
Computer science. --- Artificial intelligence. --- Application software. --- Computational intelligence. --- Anthropology. --- Cognitive psychology. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Cognitive Psychology. --- Computational Intelligence. --- Computer Appl. in Social and Behavioral Sciences. --- Psychology, Cognitive --- Cognitive science --- Psychology --- Human beings --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Consciousness. --- Engineering. --- Social sciences --- Artificial Intelligence. --- Data processing. --- Construction --- Industrial arts --- Technology --- Apperception --- Mind and body --- Perception --- Philosophy --- Spirit --- Self --- Primitive societies
Choose an application
Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- informatiesystemen --- database management --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
Choose an application
General embryology. Developmental biology --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- informatica --- maatschappij --- embryologie (geneeskunde) --- simulaties --- KI (kunstmatige intelligentie) --- robots
Choose an application
This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.
Cognitive psychology --- Social sciences (general) --- Ethnology. Cultural anthropology --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- neuronale netwerken --- fuzzy logic --- cybernetica --- applicatiebeheer --- apps --- mobiele netwerken --- computers --- informatica --- sociale wetenschappen --- cognitieve psychologie --- creativiteit --- KI (kunstmatige intelligentie) --- computerkunde --- architectuur (informatica) --- robots
Choose an application
This book constitutes the thoroughly refereed proceedings of the 12th International Conference on Web and Internet Economics, WINE 2016, held in Montreal, QC, Canada, in December 2016. The 35 regular papers presented together with 3 invited talks were carefully reviewed and selected from 88 submissions. The Conference on Web and Internet Economics (WINE) is an interdisciplinary forum for the exchange of ideas and results on incentives and computation arising from the following fields: Theoretical Computer Science, Artificial Intelligence, and Microeconomics.
Computer science. --- Computer communication systems. --- Computers. --- Algorithms. --- Artificial intelligence. --- E-commerce. --- Computer Science. --- Algorithm Analysis and Problem Complexity. --- e-Commerce/e-business. --- Computation by Abstract Devices. --- Computer Communication Networks. --- Information Systems Applications (incl. Internet). --- Artificial Intelligence (incl. Robotics). --- Cybercommerce --- E-business --- E-commerce --- E-tailing --- eBusiness --- eCommerce --- Electronic business --- Internet commerce --- Internet retailing --- Online commerce --- Web retailing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Algorism --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Informatics --- Commerce --- Information superhighway --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algebra --- Arithmetic --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Science --- Foundations --- Distributed processing --- Computer software. --- Artificial Intelligence. --- Software, Computer --- Internet --- Computer networks --- Electronic commerce --- Economic aspects --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Electronic commerce. --- Computer networks. --- e-Commerce and e-Business. --- Theory of Computation. --- Computer and Information Systems Applications.
Choose an application
Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- mens-machine communicatie --- informatica --- informatiesystemen --- software engineering --- KI (kunstmatige intelligentie) --- computernetwerken --- robots --- interfaces
Choose an application
Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which influence how we see, feel, appear, think and act. If we want a computer to be genuinely secure, intelligent, and to interact naturally with us, we must give computers the ability to recognize, understand, and even to have primitive instincts. This book, Computing with Instincts, comprises the proceedings of the Instinctive Computing Workshop held at Carnegie Mellon University in the summer of 2009. It is the first state-of-the-art survey on this subject. The book consists of three parts: Instinctive Sensing, Communication and Environments, including new experiments with in vitro biological neurons for the control of mobile robots, instinctive sound recognition, texture vision, visual abstraction, genre in cultures, human interaction with virtual world, intuitive interfaces, exploitive interaction, and agents for smart environments.
General embryology. Developmental biology --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- informatica --- maatschappij --- embryologie (geneeskunde) --- simulaties --- KI (kunstmatige intelligentie) --- robots
Choose an application
Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.
Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- informatiesystemen --- database management --- KI (kunstmatige intelligentie) --- computernetwerken --- robots
Choose an application
Listing 1 - 10 of 21 | << page >> |
Sort by
|